Evidence map›Paper›PMID 36472900›Full record

ArticleJMIR serious games2022

Development of a Novel Home-Based Exergame With On-Body Feedback: Usability Study.

Alexandra Schättin, Jordan Pickles, David Flagmeier, Benjamin Schärer, Yanick Riederer, Stephan Niedecken, Stefan Villiger, Roman Jurt, Nicole Kind, Sam N Scott and 2 more

Registry-linked trialAbstract read
In one paragraph

Article in JMIR serious games, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06717971 (Evaluating the Clinical Effectiveness of an Exergame-Based Training Program Using "WarioWare), which is not on this map. Cited by 11 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
11citing papers in PubMed, 2 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06717971 nacompletednot on this mapstarted 2023, after this paper: background citation

Evaluating the Clinical Effectiveness of an Exergame-Based Training Program Using "WarioWare: Move It!" to Enhance Physical and Cognitive Function in Older Adults With Mild Cognitive Impairment and Dementia in Rural Long-Term Care Facilities: A Randomized Controlled Trial

TypeinterventionalSponsorAoyu LiRan2023 to 2024Enrolled232ConditionsAlzheimer&#39, s DiseaseArmsExergame-based multicomponent training program., Standard care
3 · Its place in the literature

Who cites it

11 citing papers in PubMed, 2 syntheses or guidelines pooled it.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

12 authors.

Alexandra Schättin *Sphery Ltd, Zurich, Switzerland.ORCID https://orcid.org/0000-0003-2831-3781
Jordan Pickles *Department of Diabetes, Endocrinology, Nutritional Medicine and Metabolism, Bern University Hospital, University of Bern, Bern, Switzerland.ORCID https://orcid.org/0000-0003-3393-1146
David FlagmeierDepartment of Design, Institute of Design Research, Zurich University of the Arts, Zurich, Switzerland.ORCID https://orcid.org/0000-0002-9846-8829
Benjamin SchärerDepartment of Diabetes, Endocrinology, Nutritional Medicine and Metabolism, Bern University Hospital, University of Bern, Bern, Switzerland.ORCID https://orcid.org/0000-0002-7012-6704
Yanick RiedererSphery Ltd, Zurich, Switzerland.ORCID https://orcid.org/0000-0002-7242-5273
Stephan NiedeckenSphery Ltd, Zurich, Switzerland.ORCID https://orcid.org/0000-0002-1053-6605
Stefan VilligerDepartment of Design, Institute of Design Research, Zurich University of the Arts, Zurich, Switzerland.ORCID https://orcid.org/0000-0003-3658-870X
Roman JurtDepartment of Design, Institute of Design Research, Zurich University of the Arts, Zurich, Switzerland.ORCID https://orcid.org/0000-0002-0554-1565
Nicole KindDepartment of Design, Institute of Design Research, Zurich University of the Arts, Zurich, Switzerland.ORCID https://orcid.org/0000-0001-8224-740X
Sam N Scott *Department of Diabetes, Endocrinology, Nutritional Medicine and Metabolism, Bern University Hospital, University of Bern, Bern, Switzerland.ORCID https://orcid.org/0000-0003-2342-9865
Christoph Stettler *Department of Diabetes, Endocrinology, Nutritional Medicine and Metabolism, Bern University Hospital, University of Bern, Bern, Switzerland.ORCID https://orcid.org/0000-0003-1691-6059
Anna Lisa Martin-Niedecken *Sphery Ltd, Zurich, Switzerland.ORCID https://orcid.org/0000-0001-8726-1120

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundWith more than 1.4 billion adults worldwide classified as physically inactive, physical inactivity is a public health crisis leading to an increased risk of cardiometabolic diseases. Motivating and engaging training strategies are needed to tackle this public health crisis. Studies have shown that exergames, games controlled by active body movements, are potentially usable, attractive, and effective tools for home-based training. The ExerCube (by Sphery Ltd) has been developed as a physically immersive and adaptive functional fitness game. The development of a home-based version of the ExerCube could increase accessibility, reduce barriers to exercise, and provide an attractive solution to improve physical and cognitive health.

objectiveThe aim was threefold: (1) to develop a usable home-based exergame system, (2) to evaluate the usability and training experience of the home-based exergame and its early-stage on-body feedback system, and (3) to identify avenues for further user-centered design iterations of the system.

methodsA total of 15 healthy participants (mean age 25, SD 3 years) completed 2 laboratory visits consisting of four 5-minute exergame sessions. In each session, the on-body feedback system provided a different feedback modality (auditory, haptic, and visual feedback) to the participant. Following the second visit, participants completed a range of assessments, including the System Usability Scale (SUS), the Physical Activity Enjoyment Scale (PACES), the Flow Short Scale (FSS), the Immersive Experience Questionnaire (IEQ), and a rating of perceived exertions (RPEs) both physically and cognitively. Participants answered questions regarding the on-body feedback system and completed a semistructured interview.

resultsUsability was rated as acceptable, with a SUS score of 70.5 (SD 12). The questionnaires revealed medium-to-high values for the training experience (FSS: 5.3, SD 1; PACES: 5.3, SD 1.1; IEQ: 4.7, SD 0.9. Physical (mean 4.8, SD 1.6) and cognitive (mean 3.9, SD 1.4) RPEs were moderate. Interviews about the on-body feedback system revealed that the majority of participants liked the haptic feedback and the combination of haptic and auditory feedback the best. Participants enjoyed the distinct perceptibility, processing, and integration of the exergame and its supportive and motivating effect. The visual feedback was perceived less positively by participants but was still classified as "potentially" helpful. The auditory feedback was rated well but highlighted an area for further improvement. Participants enjoyed the training experience and described it as motivating, interactive, immersive, something new, interesting, self-explanatory, as well as physically and cognitively challenging. Moreover, 67% (n=10) of the participants could imagine exercising at home and continuing to play the exergame in the future.

conclusionsThe home-based exergame and its early-stage on-body feedback system were rated as usable and an enjoyable training experience by a young healthy population. Promising avenues emerged for future design iterations.

Indexed as

exergamegameplay experiencehome-based exercisehome-based exergameiterative designon-body feedbackphysical activityserious gamestraining experienceusability

Identifiers

PMID36472900
PMCPMC9768643

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.