Evidence map›Paper›PMID 36456870›Full record

ArticleScientific reports2022

Association between real-time strategy video game learning outcomes and pre-training brain white matter structure: preliminary study.

Paulina Lewandowska, Natalia Jakubowska, Nikodem Hryniewicz, Rafał Prusinowski, Bartosz Kossowski, Aneta Brzezicka, Natalia Kowalczyk-Grębska

Erratum issuedAbstract read
In one paragraph

Article in Scientific reports, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 9 papers.

0numbers the graph read from it
0cells of the map it votes in
9citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

9 citing papers in PubMed.

  1. Review
  2. Article
  3. Creative experiences and brain clocks.Nature communications · 2025
    Article
  4. Article
  5. Article
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4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

7 authors.

Paulina LewandowskaInstitute of Psychology, Jagiellonian University, Romana Ingardena 6, 30-060, Krakow, Poland. p.lewandowska@doctoral.uj.edu.pl.
Natalia JakubowskaFaculty of Psychology, SWPS University of Social Sciences and Humanities, Chodakowska 19/31, 03-815, Warsaw, Poland.
Nikodem HryniewiczCNS Lab, Nalecz Institute of Biocybernetics and Biomedical Engineering, PAS, Księcia Trojdena 4, 02-109, Warsaw, Poland.
Rafał PrusinowskiFaculty of Psychology, SWPS University of Social Sciences and Humanities, Chodakowska 19/31, 03-815, Warsaw, Poland.
Bartosz KossowskiLaboratory of Brain Imaging, Nencki Institute of Experimental Biology, PAS, Ludwika Pasteura 3, 02-093, Warsaw, Poland.
Aneta BrzezickaFaculty of Psychology, SWPS University of Social Sciences and Humanities, Chodakowska 19/31, 03-815, Warsaw, Poland.
Natalia Kowalczyk-GrębskaFaculty of Psychology, SWPS University of Social Sciences and Humanities, Chodakowska 19/31, 03-815, Warsaw, Poland. nkowalczyk@swps.edu.pl.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

In recent years the association between video games, cognition, and the brain has been actively investigated. However, it is still unclear how individual predispositions, such as brain structure characteristics, play a role in the process of acquiring new skills, such as video games. The aim of this preliminary study was to investigate whether acquisition of cognitive-motor skills from the real-time strategy video game (StarCraft II) is associated with pre-training measures of brain white matter integrity. Results show that higher white matter integrity in regions (anterior limb of internal capsule, cingulum/hippocampus) and tracts (inferior longitudinal fasciculus) related with motoric functions, set shifting and visual decision making was associated with better Star Craft II performance. The presented findings inline with previous results and suggest that structural brain predispositions of individuals are related to the video game skill acquisition. Our study highlights the importance of neuroimaging studies that focus on white matter in predicting the outcomes of intervention studies and has implications for understanding the neural basis of the skill learning process.

Indexed as

Video GamesWhite MatterBrainHumansLearningMotor Skills

Identifiers

PMID36456870
PMCPMC9715544

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.