Evidence map›Paper›PMID 36454977›Full record

ArticlePloS one2022

Children's mobile-gaming preferences, online risks, and mental health.

Chun-Yin Hou, Ru Rutherford, Hsi Chang, Fong-Ching Chang, Liu Shumei, Chiung-Hui Chiu, Ping-Hung Chen, Jeng-Tung Chiang, Nae-Fang Miao, Hung-Yi Chuang and 1 more

Erratum issuedOpen access · goldAbstract read
In one paragraph

Article in PloS one, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 11 papers.

0numbers the graph read from it
0cells of the map it votes in
11citing papers in PubMed
7.1field-weighted citation impact, top 3% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

11 citing papers in PubMed, 20 citations in OpenAlex.

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4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

11 authors at 6 institutions in 2 countries.

Chun-Yin HouDepartment of Family Medicine, Taipei City Hospital, Zhongxiao Branch, Taipei, Taiwan.
Ru RutherfordDepartment of Health Promotion and Health Education, National Taiwan Normal University, Taipei, Taiwan.ORCID 0000-0003-1277-4479
Hsi ChangDepartment of Pediatrics, School of Medicine, College of Medicine, Taipei Medical University, Taipei, Taiwan.
Fong-Ching ChangDepartment of Health Promotion and Health Education, National Taiwan Normal University, Taipei, Taiwan.ORCID 0000-0002-1434-6534
Liu ShumeiDepartment of Preschool Education, Jing Hengyi College of Education, Hangzhou Normal University, Hangzhou, China.
Chiung-Hui ChiuGraduate Institute of Information and Computer Education, National Taiwan Normal University, Taipei, Taiwan.
Ping-Hung ChenThe Graduate Institute of Mass Communication, National Taiwan Normal University, Taipei, Taiwan.
Jeng-Tung ChiangDepartment of Statistics, National Chengchi University, Taipei, Taiwan.
Nae-Fang MiaoPost-Baccalaureate Program in Nursing, College of Nursing, Taipei Medical University, Taipei, Taiwan.
Hung-Yi ChuangDepartment of Public Health, Kaohsiung Medical University, Kaohsiung, Taiwan.
Chie-Chien TsengDepartment of Health Promotion and Health Education, National Taiwan Normal University, Taipei, Taiwan.
National Taiwan Normal University · TWTaipei Medical University · TWHangzhou Normal University · CNKaohsiung Medical University · TWNational Chengchi University · TWTaipei City Hospital · TW

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

This study examined the relationships between children's mobile gaming preferences, online risks, and mental health. Data were obtained from a sample of 2,702 third and fourth grade students from 16 elementary schools in Taiwan and 9 schools in China. A self-administered questionnaire was used. The mental state of the children who participated in the study was assessed using the Strengths and Difficulties Questionnaire (SDQ), while mobile gaming addiction was assessed using the short form of the Internet Gaming Disorders Scale (IGDS9-SF). The results showed that about 54% of children played mobile games with others (multi-player), while 31% played mobile games alone, and 15% did not play mobile games. Multiple logistic regression results indicated that behaviors such as participating in multi-player games, playing violent games, a poor parent-child relationship, and living in a rural area were associated with a greater risk of mobile gaming addiction. Involvement in multi-player games, playing violent games, mobile gaming addiction, and exposure to mobile violence/pornography were associated with greater risks of cyber aggression/victimization. Multiple regression results showed that being a multi-player, playing violent games, mobile gaming addiction, exposure to violence/pornography, exposure to cyber aggression/victimization, and having a poor parent-child relationship were associated with emotional and behavioral problems.

Indexed as

CyberbullyingMobile ApplicationsVideo GamesAggressionHumansMental Health

Identifiers

PMID36454977
PMCPMC9714941
OpenAlexW4310504291

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.