ArticleJournal of vision2022
Luminance calibration of virtual reality displays in Unity.
Article in Journal of vision, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
8 citing papers in PubMed.
- A model of the Unity High-Definition Render Pipeline, with applications to flat-panel and head-mounted display characterization.Journal of vision · 2026Article
- Behavioral techniques for controlling visual stimuli to modulate visual processing in the brain and their implementation in augmented reality technology.Frontiers in neuroscience · 2026Review
- Reliable and Reproducible Protocol for Evaluating Detection Sensitivity in Bioimaging Systems Using Near-Infrared Fluorescent Dyes.Journal of fluorescence · 2025Article
- VR HMD color calibration and accurate control of emitted light using Three.js.Journal of vision · 2025Article
- Article
- The Suite for the Assessment of Low-Level cues on Orientation (SALLO): The psychophysics of spatial orientation in virtual reality.Behavior research methods · 2024Article
- Color constancy mechanisms in virtual reality environments.Journal of vision · 2024Article
- Calibration of head mounted displays for vision research with virtual reality.Journal of vision · 2023Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Virtual reality (VR) displays are an increasingly popular medium for experiments on visual perception. This presents the challenge of showing precisely controlled stimuli on devices that were not primarily designed for research. Here we describe methods for controlling stimulus luminance in VR experiments created in Unity using the Built-in Render Pipeline. We discuss the Gamma/Linear setting, measuring luminance in a VR headset, and using color grading in Unity's Post-Processing Stack to make stimulus luminance proportional to achromatic RGB value. We provide MATLAB code that uses luminance measurements from a VR headset to generate the lookup table that Unity requires for linearizing luminance. We emphasize that when creating experiments in this complex environment, it is important to experiment with the rendering process to confirm that stimuli are displayed as expected. We show results of several such tests and provide code as a starting point for readers who wish to run further tests related to their own research.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.