Evidence map›Paper›PMID 36445731›Full record

ArticleJMIR serious games2022

Artificial Intelligence-Driven Serious Games in Health Care: Scoping Review.

Alaa Abd-Alrazaq, Israa Abuelezz, Asma Hassan, AlHasan AlSammarraie, Dari Alhuwail, Sara Irshaidat, Hashem Abu Serhan, Arfan Ahmed, Sadam Alabed Alrazak, Mowafa Househ

Open access · goldAbstract readScoping Review
In one paragraph

Article in JMIR serious games, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 12 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
12citing papers in PubMed, 2 pooled it
1.9field-weighted citation impact, top 13% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

12 citing papers in PubMed, 2 syntheses or guidelines pooled it, 32 citations in OpenAlex.

  1. Pooled it
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  4. Affective Computing in Serious Games for Physical Rehabilitation: Scoping Review.JMIR rehabilitation and assistive technologies · 2026
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors at 5 institutions in 4 countries.

Alaa Abd-AlrazaqAI Center for Precision Health, Weill Cornell Medicine-Qatar, Doha, Qatar.ORCID https://orcid.org/0000-0001-7695-4626
Israa AbuelezzDivision of Information and Computing Technology, College of Science and Engineering, Hamad Bin Khalifa University, Qatar Foundation, Doha, Qatar.ORCID https://orcid.org/0000-0002-1082-6864
Asma HassanDivision of Information and Computing Technology, College of Science and Engineering, Hamad Bin Khalifa University, Qatar Foundation, Doha, Qatar.ORCID https://orcid.org/0000-0003-1565-785X
AlHasan AlSammarraieDivision of Information and Computing Technology, College of Science and Engineering, Hamad Bin Khalifa University, Qatar Foundation, Doha, Qatar.ORCID https://orcid.org/0000-0003-3506-5106
Dari AlhuwailInformation Science Department, College of Life Sciences, Kuwait University, Kuwait, Kuwait.ORCID https://orcid.org/0000-0001-5038-3044
Sara IrshaidatDepartment of Pediatrics, King Hussein Cancer Center, Amman, Jordan.ORCID https://orcid.org/0000-0003-2197-478X
Hashem Abu SerhanDepartment of Pediatrics, King Hussein Cancer Center, Amman, Jordan.ORCID https://orcid.org/0000-0002-2953-2188
Arfan AhmedAI Center for Precision Health, Weill Cornell Medicine-Qatar, Doha, Qatar.ORCID https://orcid.org/0000-0002-4025-5767
Sadam Alabed AlrazakDepartment of Mechanical & Industrial Engineering, Faculty of Applied Science and Engineering, University of Toronto, Toronto, ON, Canada.ORCID https://orcid.org/0000-0002-8586-7564
Mowafa HousehDivision of Information and Computing Technology, College of Science and Engineering, Hamad Bin Khalifa University, Qatar Foundation, Doha, Qatar.ORCID https://orcid.org/0000-0002-3648-6271
Hamad bin Khalifa University · QAKing Hussein Cancer Center · JOWeill Cornell Medical College in Qatar · QAKuwait University · KWUniversity of Toronto · CA

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundArtificial intelligence (AI)-driven serious games have been used in health care to offer a customizable and immersive experience. Summarizing the features of the current AI-driven serious games is very important to explore how they have been developed and used and their current state to plan on how to leverage them in the current and future health care needs.

objectiveThis study aimed to explore the features of AI-driven serious games in health care as reported by previous research.

methodsWe conducted a scoping review to achieve the abovementioned objective. The most popular databases in the information technology and health fields (ie, MEDLINE, PsycInfo, Embase, CINAHL, IEEE Xplore, ACM Digital Library, and Google Scholar) were searched using keywords related to serious games and AI. Two reviewers independently performed the study selection process. Three reviewers independently extracted data from the included studies. A narrative approach was used for data synthesis.

resultsThe search process returned 1470 records. Of these 1470 records, 46 (31.29%) met all eligibility criteria. A total of 64 different serious games were found in the included studies. Motor impairment was the most common health condition targeted by these serious games. Serious games were used for rehabilitation in most of the studies. The most common genres of serious games were role-playing games, puzzle games, and platform games. Unity was the most prominent game engine used to develop serious games. PCs were the most common platform used to play serious games. The most common algorithm used in the included studies was support vector machine. The most common purposes of AI were the detection of disease and the evaluation of user performance. The size of the data set ranged from 36 to 795,600. The most common validation techniques used in the included studies were k-fold cross-validation and training-test split validation. Accuracy was the most commonly used metric for evaluating the performance of AI models.

conclusionsThe last decade witnessed an increase in the development of AI-driven serious games for health care purposes, targeting various health conditions, and leveraging multiple AI algorithms; this rising trend is expected to continue for years to come. Although the evidence uncovered in this study shows promising applications of AI-driven serious games, larger and more rigorous, diverse, and robust studies may be needed to examine the efficacy and effectiveness of AI-driven serious games in different populations with different health conditions.

Indexed as

artificial intelligencedeep learningdigital healtheHealthhealth caremachine learningmobile phoneserious games

Identifiers

PMID36445731
PMCPMC9748798
OpenAlexW4310463195

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.