Evidence map›Paper›PMID 36443408›Full record

SynthesisScientific reports2022

Psychological treatments for excessive gaming: a systematic review and meta-analysis.

Jueun Kim, Sunmin Lee, Dojin Lee, Sungryul Shim, Daniel Balva, Kee-Hong Choi, Jeanyung Chey, Suk-Ho Shin, Woo-Young Ahn

Registry-linked trialOpen access · goldAbstract readNetwork Meta-AnalysisSystematic Review
In one paragraph

Synthesis in Scientific reports, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07357792 (Effectiveness of a Randomized Complex Intervention With Adolescents and Their Environment to Assess the Reduction of Problematic Video Game Use and Potential Video Game Addiction by Promoting Shared Active Leisure and Personal Development), which is not on this map. Cited by 8 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
8citing papers in PubMed, 2 pooled it
7.5field-weighted citation impact, top 3% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07357792 naactive not recruitingnot on this mapstarted 2025, after this paper: background citation

Effectiveness of a Randomized Complex Intervention With Adolescents and Their Environment to Assess the Reduction of Problematic Video Game Use and Potential Video Game Addiction by Promoting Shared Active Leisure and Personal Development

TypeinterventionalSponsorFundacin Biomedica Galicia SurRan2025 to 2027Enrolled492ConditionsVideo Game Addiction, Gaming DisorderArmsCommunity-Based Component, Adolescent Mindfulness Component, Adult Mindfulness Component
3 · Its place in the literature

Who cites it

8 citing papers in PubMed, 2 syntheses or guidelines pooled it, 24 citations in OpenAlex.

  1. Pooled it
  2. Pooled it
  3. Review
  4. Review
  5. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors at 5 institutions in 2 countries.

Jueun KimDepartment of Psychology, Chungnam National University, W12-1, Daejeon, 34134, South Korea. jueunkim@cnu.ac.kr.
Sunmin LeeDepartment of Psychology, Chungnam National University, W12-1, Daejeon, 34134, South Korea.
Dojin LeeDepartment of Psychology, Chungnam National University, W12-1, Daejeon, 34134, South Korea.
Sungryul ShimDepartment of Health and Medical Informatics, College of Health Sciences, Kyungnam University, Changwon, South Korea.
Daniel BalvaDepartment of Counseling Psychology, University of Georgia, Athens, GA, USA.
Kee-Hong ChoiSchool of Psychology, Korea University, Seoul, South Korea.
Jeanyung CheyDepartment of Psychology, Seoul National University, Seoul, South Korea.
Suk-Ho ShinDr. Shin's Neuropsychiatric Clinic, Seoul, South Korea.
Woo-Young AhnDepartment of Psychology, Seoul National University, Seoul, South Korea.
Chungnam National University · KRSeoul National University · KRKorea University · KRKyungnam University · KRUniversity of Georgia · US

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Despite widespread public interest in problematic gaming interventions, questions regarding the empirical status of treatment efficacy persist. We conducted pairwise and network meta-analyses based on 17 psychological intervention studies on excessive gaming (n = 745 participants). The pairwise meta-analysis showed that psychological interventions reduce excessive gaming more than the inactive control (standardized mean difference [SMD] = 1.70, 95% confidence interval [CI] 1.27 to 2.12) and active control (SMD = 0.88, 95% CI 0.21 to 1.56). The network meta-analysis showed that a combined treatment of Cognitive Behavioral Therapy (CBT) and Mindfulness was the most effective intervention in reducing excessive gaming, followed by a combined CBT and Family intervention, Mindfulness, and then CBT as a standalone treatment. Due to the limited number of included studies and resulting identified methodological concerns, the current results should be interpreted as preliminary to help support future research focused on excessive gaming interventions. Recommendations for improving the methodological rigor are also discussed.

Indexed as

Cognitive Behavioral TherapyMindfulnessVideo GamesCombined Modality TherapyHumans

Identifiers

PMID36443408
PMCPMC9705304
OpenAlexW4310171523

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.