ArticleScientific reports2022
Eye movement behavior in a real-world virtual reality task reveals ADHD in children.
Article in Scientific reports, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 20 papers.
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Who cites it
20 citing papers in PubMed.
- Serious Game Aimed at Assessing Executive Planning Skills in Children With Autism: Cross-Sectional Design and Formative Evaluation of ShopAutiPlan.JMIR serious games · 2026Article
- VR-based quantitative oculomotor analysis and association with regional brain atrophy in MSA.Journal of Parkinson's disease · 2026Article
- Towards Ecological Validity When Assessing ADHD Symptoms: Patterns in Automatically Collected, Real-World PC Activity Data.International journal of human-computer studies · 2026Article
- Eye-movement signatures of syntactic development: real-time mapping of passive sentence comprehension in children aged 6-10.Frontiers in behavioral neuroscience · 2026Article
- Leveraging point-of-view camera and MediaPipe for objective hyperactivity assessment in preschool ADHD.Frontiers in psychiatry · 2026Article
- Acceptance of virtual reality to promote attention orientation in children: a qualitative study among children with ADHD and neurotypical development.Annals of medicine · 2025Article
- KaiBiLi: gesture-based immersive virtual reality ceremony for traditional Chinese cultural activities.Visual computing for industry, biomedicine, and art · 2025Article
- A naturalistic virtual reality task reveals difficulties in time-based prospective memory and strategic time-monitoring in children with ADHD.Scientific reports · 2025Article
- Retinal fundus imaging as biomarker for ADHD using machine learning for screening and visual attention stratification.NPJ digital medicine · 2025Article
- Real-world goal-directed behavior reveals aberrant functional brain connectivity in children with ADHD.PloS one · 2025Article
- Virtual reality-assisted prediction of adult ADHD based on eye tracking, EEG, actigraphy and behavioral indices: a machine learning analysis of independent training and test samples.Translational psychiatry · 2024Article
- Auxiliary Diagnosis of Children With Attention-Deficit/Hyperactivity Disorder Using Eye-Tracking and Digital Biomarkers: Case-Control Study.JMIR mHealth and uHealth · 2024Article
- A Study of the Effects of Virtual Reality-Based Sports Games on Improving Executive and Cognitive Functions in Minors with ADHD-A Meta-Analysis of Randomized Controlled Trials.Behavioral sciences (Basel, Switzerland) · 2024Review
- Fluctuations of Attention During Self-paced Naturalistic Goal-Directed Behavior in Attention-Deficit/Hyperactivity Disorder.JAACAP open · 2024Article
- Measuring attention of ADHD patients by means of a computer game featuring biometrical data gathering.Heliyon · 2024Article
- Virtual reality tasks with eye tracking for mild spatial neglect assessment: a pilot study with acute stroke patients.Frontiers in psychology · 2024Article
- Digital assessments for children and adolescents with ADHD: a scoping review.Frontiers in digital health · 2024Article
- Current virtual reality-based rehabilitation interventions in neuro-developmental disorders at developmental ages.Frontiers in behavioral neuroscience · 2024Review
- Assessment of goal-directed behavior and prospective memory in adult ADHD with an online 3D videogame simulating everyday tasks.Scientific reports · 2023Article
- Oxidative stress as a potential mechanism linking gestational phthalates exposure to cognitive development in infancy.Neurotoxicology and teratologyArticle
Corrections and comments
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Authors and funding
10 authors.
Funding
Abstract
Eye movements and other rich data obtained in virtual reality (VR) environments resembling situations where symptoms are manifested could help in the objective detection of various symptoms in clinical conditions. In the present study, 37 children with attention deficit hyperactivity disorder and 36 typically developing controls (9-13 y.o) played a lifelike prospective memory game using head-mounted display with inbuilt 90 Hz eye tracker. Eye movement patterns had prominent group differences, but they were dispersed across the full performance time rather than associated with specific events or stimulus features. A support vector machine classifier trained on eye movement data showed excellent discrimination ability with 0.92 area under curve, which was significantly higher than for task performance measures or for eye movements obtained in a visual search task. We demonstrated that a naturalistic VR task combined with eye tracking allows accurate prediction of attention deficits, paving the way for precision diagnostics.
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