Evidence map›Paper›PMID 36431086›Full record

ReviewJournal of clinical medicine2022

Effects of Non-Immersive Virtual Reality and Video Games on Walking Speed in Parkinson Disease: A Systematic Review and Meta-Analysis.

Francisco Navarro-Lozano, Pawel Kiper, Cristina Carmona-Pérez, Sebastian Rutkowski, Elena Pinero-Pinto, Carlos Luque-Moreno

Abstract readReview
In one paragraph

Review in Journal of clinical medicine, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed, 2 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed, 2 syntheses or guidelines pooled it.

  1. Pooled it
  2. Pooled it
  3. Review
  4. Review
  5. Review
  6. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Francisco Navarro-LozanoFaculty of Nursing and Physiotherapy, University of Cadiz, 11009 Cadiz, Spain.
Pawel KiperLaboratory of Healthcare Innovation Technology, IRCCS San Camillo Hospital, 30126 Venice, Italy.ORCID 0000-0001-5990-5734
Cristina Carmona-PérezDepartment of Nursing, Pharmacology and Physiotherapy, University of Córdoba, 14004 Cordoba, Spain.
Sebastian RutkowskiDepartment of Physical Education and Physiotherapy, Opole University of Technology, 45-758 Opole, Poland.ORCID 0000-0002-8504-0129
Elena Pinero-PintoDepartamento de Fisioterapia, Universidad de Sevilla, 41009 Seville, Spain.ORCID 0000-0001-9611-3939
Carlos Luque-MorenoFaculty of Nursing and Physiotherapy, University of Cadiz, 11009 Cadiz, Spain.ORCID 0000-0001-5209-3382

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

People with Parkinson disease suffer from a loss of dopaminergic neurons, which are involved in walking speed. Currently, virtual reality (VR) has emerged as a useful tool for the rehabilitation of people with neurological diseases, optimizing results in balance and gait. This review aimed to evaluate the effectiveness of VR or video games (through face-to-face sessions and not telerehabilitation) in improving walking speed and other spatio-temporal parameters of gait, balance, and quality of life in patients with Parkinson disease. A bibliographic search was carried out in the MEDLINE, Web of Science, Scopus, and PEDro databases. This systematic review adhered to the PRISMA guideline statement and was registered in PROSPERO (CRD42020180836). From a total of 119 records, 5 studies met the inclusion criteria for qualitative analysis, of which 3 contributed to the meta-analysis; inconclusive findings were found on gait speed, balance, and quality of life after the use of non-immersive VR systems face-to-face. A greater number of studies are necessary, with a greater number of participants, to differentiate between those VR specific systems (specifically designed for rehabilitation) from commercial video games, including immersive systems, and obtain more conclusive evidence. Furthermore, it would be interesting to compare the administration of this treatment in person versus its administration via telerehabilitation, which will help plan treatment programs.

Indexed as

exergamesgait disordersneurologicParkinson diseasequality of lifevirtual reality

Identifiers

PMID36431086
PMCPMC9697190

What OpenQuestion holds

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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.