Evidence map›Paper›PMID 36429777›Full record

ArticleInternational journal of environmental research and public health2022

Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed?

Turi Reiten Finserås, Børge Sivertsen, Ståle Pallesen, Tony Leino, Rune Aune Mentzoni, Jens Christoffer Skogen

Open access · goldAbstract read
In one paragraph

Article in International journal of environmental research and public health, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
4.3field-weighted citation impact, top 6% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed, 12 citations in OpenAlex.

  1. Article
  2. Observational
  3. Article
  4. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 2 institutions in 1 country.

Turi Reiten FinseråsDepartment of Health Promotion, Norwegian Institute of Public Health, 5015 Bergen, Norway.ORCID 0000-0003-1443-9850
Børge SivertsenDepartment of Health Promotion, Norwegian Institute of Public Health, 5015 Bergen, Norway.
Ståle PallesenDepartment of Psychosocial Science, University of Bergen, 5015 Bergen, Norway.
Tony LeinoDepartment of Health Promotion, Norwegian Institute of Public Health, 5015 Bergen, Norway.
Rune Aune MentzoniDepartment of Psychosocial Science, University of Bergen, 5015 Bergen, Norway.
Jens Christoffer SkogenDepartment of Health Promotion, Norwegian Institute of Public Health, 5015 Bergen, Norway.ORCID 0000-0003-0722-5440
Norwegian Institute of Public Health · NOUniversity of Bergen · NO

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

(1) Background: The inclusion of Internet Gaming Disorder in the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) led to a rapid development of assessment instruments based on the suggested diagnosis. However, previous studies suggest that some of the symptoms in the diagnosis reflect engagement in gaming rather than a disorder or addiction. The aim of the present cross-sectional study was to investigate mental health associations with different typologies of gamers. (2) Methods: Data stemmed from a large national survey of students (SHoT2022) that was conducted between February and April 2022 (N = 59,544). Participants were categorized into non-gamers, recreational gamers, engaged gamers, problematic gamers, and addicted gamers. Logistic regression models adjusted for age were analyzed with and without gender-stratification for mental distress and life satisfaction as dependent variables across gaming categories. (3) Results: The proportion reporting case-level mental distress was lower for recreational gamers compared to non-gamers, indicating fewer mental health problems for recreational gamers. However, after stratifying the analysis by gender, female recreational gamers had higher levels of mental distress compared to female non-gamers, reflecting Simpson's paradox. (4) Conclusions: Future studies investigating mental health and gaming should include a gender perspective.

Indexed as

Behavior, AddictiveVideo GamesCross-Sectional StudiesFemaleHumansMental HealthStudentsengaged gamersInternet Gaming Disorderlife satisfactionmental distressyoung adults

Identifiers

PMID36429777
PMCPMC9690902
OpenAlexW4309153930

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.