ArticleInternational journal of environmental research and public health2022
The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China.
Article in International journal of environmental research and public health, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers, 1 of them a synthesis that pooled it.
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Who cites it
17 citing papers in PubMed, 1 synthesis or guideline pooled it, 31 citations in OpenAlex.
- The associations between screen time and mental health in adolescents: a systematic review.BMC psychology · 2023Pooled it
- Internet Gaming Disorder, Problem Gambling Symptoms and Mental Health in Spanish Adolescents: A Cross-Sectional Study on the Role of Microtransactions and Loot Boxes.Healthcare (Basel, Switzerland) · 2026Article
- How do social media use, gaming frequency, and internalizing symptoms predict each other over time in early-to-middle adolescence?Journal of public health (Oxford, England) · 2026Article
- Leisure Screen Time, Internet Gaming Disorder, and Mental Health Among Chinese Adolescents: Large-Scale Cross-Sectional Study.Journal of medical Internet research · 2026Article
- Health Benefits of Video Games in Adolescents and Young Adults.Current pediatrics reports · 2026Review
- The relationship between screen time and anxiety/depression symptoms in preschool children with autism spectrum disorder: the mediating role of cortical volume.BMC pediatrics · 2025Observational
- Associations of various internet device use and activities with depression in Chinese adolescents: gender and geographical differences.Social psychiatry and psychiatric epidemiology · 2025Article
- Mental health and internet addiction: prevalence and risk factors among vocational high school students in Henan, China.Frontiers in psychology · 2025Article
- Internet Gaming Disorder Among Rural Left-Behind Children in China: A Sociological Qualitative Study.Psychology research and behavior management · 2025Article
- Influence of Gender, Parental Control, Academic Performance and Physical Activity Level on the Characteristics of Video Game Use and Associated Psychosocial Problems in Adolescents.Behavioral sciences (Basel, Switzerland) · 2024Article
- Associations between left-behind children's characteristics and psychological symptoms: a cross-sectional study from China.BMC psychiatry · 2024Article
- Co-occurrence of problematic facebook and video game use: prevalence and association with mental health disorders among adolescents.BMC psychology · 2024Article
- Associations between problem technology use, life stress, and self-esteem among high school students.BMC public health · 2024Article
- Positive Development Patterns in Left-Behind Adolescents: Do Resilience and Making Sense of Adversity Have Beneficial Effects?Psychology research and behavior management · 2024Article
- Internet use and adolescent development in rural China: A scoping review protocol of research landscape and gaps.PloS one · 2024Article
- Self-rated Health in Youth with Different Screen Time in Their Adolescence: Tehran Lipid and Glucose Study.Archives of Iranian medicine · 2023Article
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Corrections and comments
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Authors and funding
8 authors at 3 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
As digital devices like computers become more widely available in developing countries, there is a growing need to understand how the time that adolescents spend using these devices for recreational purposes such as playing video games is linked with their mental health outcomes. We measured the amount of time that adolescents in rural China spent playing video games and the association of video game time with their mental health. We collected data from primary and junior high schools in a poor, rural province in northwest China (
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.