ArticleJournal of behavioral addictions2022
Attentional biases and daily game craving dynamics: An ecological momentary assessment study.
Article in Journal of behavioral addictions, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 12 papers.
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Who cites it
12 citing papers in PubMed.
- Compulsive sexual behavior may be more state-like than trait-like: Findings from a three-year longitudinal representative survey.Journal of behavioral addictions · 2026Article
- Problematic gaming, problematic social media use, and psychological well-being in adolescents: exploring networks of symptoms in 10 European countries.Child and adolescent psychiatry and mental health · 2026Article
- Associations Between Problematic Internet Use, Attentional Control, and Mental Health Symptoms in Romanian Adults: A Cross-Sectional Study.Diseases (Basel, Switzerland) · 2026Article
- Substance use amongst individuals with internet gaming disorder and gaming disorder: A scoping review.Journal of behavioral addictions · 2026Article
- Red Box, Green Box: Psychometric evaluation of a self-report behavioral frequency measurement approach for behavioral addictions research.Addiction (Abingdon, England) · 2026Article
- Article
- Craving as a transdiagnostic marker of addiction? A perspective for behavioral addictions.Frontiers in behavioral neuroscience · 2026Article
- Temporal attentional bias to visual game stimuli in Internet gaming disorder.Journal of behavioral addictions · 2025Article
- Decoding and modifying dynamic attentional bias in gaming disorder.Philosophical transactions of the Royal Society of London. Series B, Biological sciences · 2024Article
- Compulsivity-related behavioral features of problematic usage of the internet: A scoping review of paradigms, progress, and perspectives.Journal of behavioral addictions · 2024Article
- Neuromodulatory effect of transcranial direct current stimulation on cue reactivity and craving in young adults with internet gaming disorder: an event-related potential study.Frontiers in public health · 2024Article
- Altered Heart Rate Variability During Mobile Game Playing and Watching Self-Mobile Gaming in Individuals with Problematic Mobile Game Use: Implications for Cardiac Health.Psychology research and behavior management · 2024Article
Corrections and comments
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Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Background and aims: Theories posit that the combination of external (e.g. cue exposure) and internal (e.g. attention biases) factors contributes to the development of game craving. Nevertheless, whether different components of attentional biases (namely, engagement bias and disengagement bias) play separate roles on game craving has not been fully elucidated. We aimed to examine the associations between two facets of attentional biases and game craving dynamics under a daily life setting. Methods: Participants (110 regular internet game players) accomplished the modified attentional assessment task in the laboratory, after which they entered a 10-day ecological momentary assessment (EMA) to collect data on their momentary game craving and occurrence of game-related events at five different time points per day. Results: We found that occurrence of game-related events was significantly associated with increased game craving. Moreover, attentional disengagement bias, instead of engagement bias, bore on the occasional level variations of game craving as moderating variables. Specifically, attentional disengagement bias, not engagement bias, was associated with a greater increase in game craving immediately after encountering a game-related event; however, neither attentional engagement bias nor disengagement bias was associated with the craving maintenance after a relatively long period. Discussion and conclusions: The present study highlights the specific attentional processes involved in game craving dynamics, which could be crucial for designing interventions for attentional bias modification (ABM) in Internet Gaming Disorder (IGD) populations.
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