Evidence map›Paper›PMID 36427198›Full record

ArticleJournal of behavioral addictions2022

Attentional biases and daily game craving dynamics: An ecological momentary assessment study.

Yucheng Zhou, Yanling Zhou, Jifan Zhou, Mowei Shen, Meng Zhang

Abstract read
In one paragraph

Article in Journal of behavioral addictions, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 12 papers.

0numbers the graph read from it
0cells of the map it votes in
12citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

12 citing papers in PubMed.

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  9. Decoding and modifying dynamic attentional bias in gaming disorder.Philosophical transactions of the Royal Society of London. Series B, Biological sciences · 2024
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Yucheng ZhouDepartment of Psychology and Behavioral Sciences, Zhejiang University, Hangzhou, 310028, P. R. China.ORCID 0000-0003-3856-0807
Yanling ZhouDepartment of Psychology and Behavioral Sciences, Zhejiang University, Hangzhou, 310028, P. R. China.ORCID 0000-0001-8584-7216
Jifan ZhouDepartment of Psychology and Behavioral Sciences, Zhejiang University, Hangzhou, 310028, P. R. China.ORCID 0000-0003-0166-7125
Mowei ShenDepartment of Psychology and Behavioral Sciences, Zhejiang University, Hangzhou, 310028, P. R. China.
Meng ZhangDepartment of Psychology and Behavioral Sciences, Zhejiang University, Hangzhou, 310028, P. R. China.ORCID 0000-0002-6238-4148

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background and aims: Theories posit that the combination of external (e.g. cue exposure) and internal (e.g. attention biases) factors contributes to the development of game craving. Nevertheless, whether different components of attentional biases (namely, engagement bias and disengagement bias) play separate roles on game craving has not been fully elucidated. We aimed to examine the associations between two facets of attentional biases and game craving dynamics under a daily life setting. Methods: Participants (110 regular internet game players) accomplished the modified attentional assessment task in the laboratory, after which they entered a 10-day ecological momentary assessment (EMA) to collect data on their momentary game craving and occurrence of game-related events at five different time points per day. Results: We found that occurrence of game-related events was significantly associated with increased game craving. Moreover, attentional disengagement bias, instead of engagement bias, bore on the occasional level variations of game craving as moderating variables. Specifically, attentional disengagement bias, not engagement bias, was associated with a greater increase in game craving immediately after encountering a game-related event; however, neither attentional engagement bias nor disengagement bias was associated with the craving maintenance after a relatively long period. Discussion and conclusions: The present study highlights the specific attentional processes involved in game craving dynamics, which could be crucial for designing interventions for attentional bias modification (ABM) in Internet Gaming Disorder (IGD) populations.

Indexed as

Attentional BiasCravingAttentionCuesEcological Momentary AssessmentHumansattentional disengagementattentional engagementecological momentary assessmentgame cravinggame-related events

Identifiers

PMID36427198
PMCPMC9881657

What OpenQuestion holds

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LicenceCC BY-NC
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.