Evidence map›Paper›PMID 36419048›Full record

ReviewBMC medical education2022

Educational games created by medical students in a cultural safety training game jam: a qualitative descriptive study.

Juan Pimentel, Paola López, Camilo Correal, Anne Cockcroft, Neil Andersson

Abstract readReview
In one paragraph

Review in BMC medical education, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Juan PimentelCIET-PRAM, Department of Family Medicine, McGill University, 5858 Chemin de La Côte-Des-Neiges 3Rd Floor, Suite 300, Montreal, QC, H3S 1Z1, Canada. juan.pimentel@mail.mcgill.ca.
Paola LópezFacultad de Medicina, Universidad de La Sabana, Campus Universitario Puente del Común, 250001, Chía, CP, Colombia.
Camilo CorrealFacultad de Medicina, Universidad de La Sabana, Campus Universitario Puente del Común, 250001, Chía, CP, Colombia.
Anne CockcroftCIET-PRAM, Department of Family Medicine, McGill University, 5858 Chemin de La Côte-Des-Neiges 3Rd Floor, Suite 300, Montreal, QC, H3S 1Z1, Canada.
Neil AnderssonCIET-PRAM, Department of Family Medicine, McGill University, 5858 Chemin de La Côte-Des-Neiges 3Rd Floor, Suite 300, Montreal, QC, H3S 1Z1, Canada.

Funding

CeiBA Foundation (Colombia) 1020719140Fonds de recherche du Québec - Santé (Canada) 255568McGill University 260739841
6 · The paper itself

Abstract

backgroundCultural safety training, whereby health professionals learn to reflect on their own culture and to respect the cultural identity of patients, could address intercultural tensions in health care. Given the context of their medical education, however, medical students might perceive such training to be dull or even unnecessary. Game jams, collaborative workshops to create and play games, are a potentially engaging learning environment for medical students today. How medical students learn while making games is poorly documented. This study describes the characteristics of educational games created by participants in a cultural safety game jam and the concepts they used to create games.

methodsAs part of a trial, 268 Colombian medical students divided into 48 groups participated in an eight-hour game jam to create a prototype of an educational game on cultural safety. In this qualitative descriptive study, we reviewed the description of the games uploaded by participants, including the name, objective, game narrative, rules, rewards, penalties, and pictures. An inductive thematic analysis collated their descriptions.

resultsThe game descriptions illustrated the characteristics of the educational games and the aspects of the cultural safety concept that the students used to create games. Medical students situated cultural safety within a continuum with culturally unsafe actions at one end and cultural safety at the other end. Although not familiar with game design, the students designed prototypes of basic educational games including game dynamics, game scenarios, learning objectives, and pedagogical strategies.

conclusionThe findings of this study could help researchers and educators to understand how medical students learn from game design and the kind of games that game jam participants can create without previous game design skills.

Indexed as

Education, MedicalStudents, MedicalEducational StatusHumansQualitative ResearchResearch PersonnelColombiaCultural safetyGame jamMedical educationSerious games

Identifiers

PMID36419048
PMCPMC9682775

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.