ArticleFrontiers in psychiatry2022
How immersive virtual reality can become a key tool to advance research and psychotherapy of eating and weight disorders.
Article in Frontiers in psychiatry, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers.
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Who cites it
9 citing papers in PubMed.
- Distractor effect of food stimuli among patients with binge eating behaviour - a narrative review and pilot data.Reviews in endocrine & metabolic disorders · 2026Review
- Usefulness of a virtual reality programme for body self-image in obese and overweight patients: a focus on gender differences - a randomised trial.Archives of public health = Archives belges de sante publique · 2026Article
- Reflection of therapy progress in virtual reality for individuals affected by obesity: a pilot study.Eating and weight disorders : EWD · 2025Article
- Advanced integration of BIM and VR in the built environment: Enhancing sustainability and resilience in urban development.Heliyon · 2025Article
- Virtual Reality experiments in the field.PloS one · 2025Article
- Immersive interfaces for clinical applications: current status and future perspective.Frontiers in neurorobotics · 2024Review
- Virtual Reality as an Innovative Tool for Eating Disorders Psychological Treatment.Health psychology research · 2024Article
- Virtual Reality Exposure to a Healthy Weight Body Is a Promising Adjunct Treatment for Anorexia Nervosa.Psychotherapy and psychosomatics · 2023Article
- Association between anxiety and skin conductance according to the intensity of shaking of virtual reality images.Frontiers in psychiatry · 2023Article
Corrections and comments
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Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Immersive virtual reality technology (VR) still waits for its wide dissemination in research and psychotherapy of eating and weight disorders. Given the comparably high efforts in producing a VR setup, we outline that the technology's breakthrough needs tailored exploitation of specific features of VR and user-centered design of setups. In this paper, we introduce VR hardware and review the specific properties of immersive VR versus real-world setups providing examples how they improved existing setups. We then summarize current approaches to make VR a tool for psychotherapy of eating and weight disorders and introduce user-centered design of VR environments as a solution to support their further development. Overall, we argue that exploitation of the specific properties of VR can substantially improve existing approaches for research and therapy of eating and weight disorders. To produce more than pilot setups, iterative development of VR setups within a user-centered design approach is needed.
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