Evidence map›Paper›PMID 36354310›Full record

ArticleInteractive storytelling : 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Tallinn, Estonia, December 7-10, 2021, Proceedings. Joint International Conference on Interactive Digital Storytelling (14th : 202...2021

"What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change.

Megan Mott, Bradford Mott, Jonathan Rowe, Elizabeth Ozer, Alison Giovanelli, Mark Berna, Marianne Pugatch, Kathleen Tebb, Carlos Penilla, James Lester

Abstract read
In one paragraph

Article in Interactive storytelling : 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Tallinn, Estonia, December 7-10, 2021, Proceedings. Joint International Conference on Interactive Digital Storytelling (14th : 202..., 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Megan MottUniversity of North Carolina, Chapel Hill, Chapel Hill, NC, USA.
Bradford MottNorth Carolina State University, Raleigh, NC, USA.
Jonathan RoweNorth Carolina State University, Raleigh, NC, USA.
Elizabeth OzerUniversity of California, San Francisco, San Francisco, CA, USA.
Alison GiovanelliUniversity of California, San Francisco, San Francisco, CA, USA.
Mark BernaUniversity of California, San Francisco, San Francisco, CA, USA.
Marianne PugatchUniversity of California, San Francisco, San Francisco, CA, USA.
Kathleen TebbUniversity of California, San Francisco, San Francisco, CA, USA.
Carlos PenillaUniversity of California, San Francisco, San Francisco, CA, USA.
James LesterNorth Carolina State University, Raleigh, NC, USA.

Funding

SCH: ChangeGradients: Promoting Health Behavior Change with Clinically Integrated Sample-Efficient Policy Gradient MethodsR01CA247705 · NCI · UNIVERSITY OF CALIFORNIA, SAN FRANCISCO · PI OZER, ELIZABETH M · 2020 to 2023
$1.4M
NCI NIH HHS R01 CA247705
6 · The paper itself

Abstract

Interactive narrative technologies for preventive health care offer significant potential for promoting health behavior change in adolescents. By improving adolescents' knowledge, personal efficacy, and self-regulatory skills these technologies hold great promise for realizing positive impacts on adolescent health. These potential benefits are enabled through story-centric learning experiences that provide opportunities for adolescents to practice strategies to reduce risky health behaviors in engaging game-based environments. A distinctive feature of interactive narrative that promotes engagement is players' ability to influence the story through the choices they make. In this paper, we present initial work investigating engagement in an interactive narrative that focuses on reducing adolescents' risky behaviors around alcohol use. Specifically, we consider how the short-term and long-term goals adolescents choose as being important to the protagonist character relates to their engagement with the interactive narrative. Leveraging interaction log data from a pilot study with 20 adolescents, we conduct a cluster-based analysis of the goals players selected. We then examine how engagement differs between the identified clusters. Results indicate that adolescents' choices for the protagonist's short-term and long-term goals can significantly impact their engagement with the interactive narrative.

Indexed as

Alcohol useHealth behavior changeInteractive narrative

Identifiers

PMID36354310
PMCPMC9639365

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.