Evidence map›Paper›PMID 36352445›Full record

ArticleTrials2022

The effectiveness of a tablet-based video game that stimulates cognitive, emotional, and social skills in developing academic skills among preschoolers: study protocol for a randomized controlled trial.

Cristian A Rojas-Barahona, Jorge Gaete, Mauricio Véliz, Ramón D Castillo, Saray Ramírez, Ricardo Araya

Registry-linked trialOpen access · goldAbstract readClinical Trial Protocol
In one paragraph

Article in Trials, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05224700 (Early Development of Academic Skills in the Classroom), which is not on this map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
4.7field-weighted citation impact, top 5% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05224700 naunknown statusnot on this map

Early Development of Academic Skills in the Classroom: Short- and Mid-term Effects of a Tablet-based Game That Stimulates Cognitive, Emotional, and Social Skills for Pre-kindergarten Children

TypeinterventionalSponsorUniversity of TalcaRan2022 to 2025Enrolled754ConditionsGeneral Population of Children Aged 3 to 5 Years OldArmsJAPI, Painting group
3 · Its place in the literature

Who cites it

3 citing papers in PubMed, 8 citations in OpenAlex.

  1. Article
  2. Article
  3. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 3 institutions in 2 countries.

Cristian A Rojas-BarahonaFaculty of Psychology, Research Center on Cognitive Sciences, Universidad de Talca, Talca, Chile.
Jorge GaeteResearch Center for Students Mental Health (ISME), Faculty of Education, Universidad de los Andes, Santiago, Chile. jgaete@uandes.cl.ORCID http://orcid.org/0000-0002-6650-6018
Mauricio VélizFacultad de Ciencias de la Educación, Universidad de Talca, Talca, Chile.
Ramón D CastilloFaculty of Psychology, Research Center on Cognitive Sciences, Universidad de Talca, Talca, Chile.
Saray RamírezResearch Center for Students Mental Health (ISME), Faculty of Education, Universidad de los Andes, Santiago, Chile.
Ricardo ArayaDepartment of Health Service & Population Research, King's College London, London, UK.
University of Talca · CLUniversidad de Los Andes, Chile · CLKing's College London · GB

Funding

ANID - Millennium Science Initiative Program NCS2021_081National Research and Development Agency [ANID] Fondecyt Regular 1210989
6 · The paper itself

Abstract

backgroundEvidence suggests that children from low-income families begin the preschool stage with less academic and non-academic skills development compared to higher-income families. There are several successful experiences of early stimulation of cognitive and social-emotional skills; however, there is scarce evidence of the effectiveness of a video game that incorporates the stimulation of these skills simultaneously. This study aims to evaluate the effectiveness of a video game in stimulating cognitive, emotional, and social competence skills in developing academic skills in socioeconomically disadvantaged preschool children.

methodsA cluster-randomized controlled trial design will be used. A tablet-based video game that stimulates cognitive and socio-emotional skills to improve the development of academic skills is compared with a tablet-based game where students draw and paint with no explicit stimulation of cognitive and socio-emotional skills. Eighteen schools and 750 Chilean preschool students will be recruited. The effectiveness of the intervention will be assessed using a direct evaluation of children on literacy learning and pre-calculation skills at baseline, immediately after stimulation, and at 6, 12, 18, and 24 months post-intervention. The mediating effect of working memory, inhibitory control, emotion recognition, and prosocial behaviours will be assessed on the effectiveness of the intervention. DISCUSSION: The proposed study will be the first to test the effectiveness of a tablet-based video game stimulating cognitive and social-emotional skills to improve academic skills in socioeconomically disadvantaged preschool children in Chile, controlling for gender, age (in months), mental health, and baseline conditions of stimulated skills.

trial registrationClinicalTrials.gov NCT05224700. Registered on February 2022.

Indexed as

Social SkillsVideo GamesChild, PreschoolCognitionEmotionsHumansRandomized Controlled Trials as TopicSchoolsAcademic skillsCognitive skillsEmotional skillsPreschoolsRandomized controlled trialTablet play

Identifiers

PMID36352445
PMCPMC9645748
OpenAlexW4308653805

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.