ReviewJMIR serious games2022
The Effects of Virtual Reality Training on Balance, Gross Motor Function, and Daily Living Ability in Children With Cerebral Palsy: Systematic Review and Meta-analysis.
Review in JMIR serious games, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 25 papers, 4 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
25 citing papers in PubMed, 4 syntheses or guidelines pooled it, 39 citations in OpenAlex.
- Application of virtual reality (VR) in the rehabilitation of neurological disorders: a systematic review and meta-analysis of treatment parameters.Acta neurologica Belgica · 2025Pooled it
- Effectiveness of Virtual Reality-Complemented Pulmonary Rehabilitation on Lung Function, Exercise Capacity, Dyspnea, and Health Status in Chronic Obstructive Pulmonary Disease: Systematic Review and Meta-Analysis.Journal of medical Internet research · 2025Pooled it
- Effectiveness of virtual reality for functional disorders in cerebral palsy: an overview of systematic reviews and meta-analyses.Frontiers in neurology · 2025Pooled it
- Effects of virtual reality motor games on motor skills in children with cerebral palsy: a systematic review and meta-analysis.Frontiers in psychology · 2024Pooled it
- Telerehabilitation and Face-to-Face Exergame Delivery Modalities to Improve Postural Control in Children with Cerebral Palsy: A Randomised Controlled Trial.Medical sciences (Basel, Switzerland) · 2026Trial
- Effects of Augmented Reality Motor Training on Gait and Balance in Children with Cerebral Palsy: Randomized Controlled Trial.Children (Basel, Switzerland) · 2026Article
- Digital health technologies for supporting home-based rehabilitation and management of children with cerebral palsy: a scoping review.BMJ open · 2026Article
- Explaining the Use Behavior of Digital Technologies in Pediatric Rehabilitation: Structural Equation Modeling Analysis of a Cross-Sectional European Survey.Journal of medical Internet research · 2026Article
- A case report on the integration of the Monitored Augmented Rehabilitation System in a multidisciplinary rehabilitation program for a pediatric patient with a ruptured arteriovenous malformation.SAGE open medical case reports · 2026Article
- Review
- Efficacy of Virtual Reality Interventions for Motor Function Improvement in Cerebral Palsy Patients: Systematic Review and Meta-Analysis.Journal of clinical medicine · 2025Review
- Effectiveness of Non-Immersive Virtual Reality on Gross Motor Function, Balance, and Functional Independence in Children with Cerebral Palsy: A Systematic Review with Meta-Analysis.Journal of clinical medicine · 2025Review
- Effects of Virtual Reality Use on Children with Cerebral Palsy and Its Applications in Health: A Systematic Review.Healthcare (Basel, Switzerland) · 2025Review
- The Impact of Virtual-Reality-Based Physiotherapy on Upper Limb Function in Children with Cerebral Palsy.Journal of clinical medicine · 2025Review
- Preliminary Effects of Extended Reality-Based Rehabilitation on Gross Motor Function, Balance, and Psychosocial Health in Children with Cerebral Palsy.Bioengineering (Basel, Switzerland) · 2025Article
- AMXRA Guidelines on Extended Reality (XR) and Children: Considerations for Safe and Effective Application Development and Use.Journal of medical extended reality · 2025Article
- New Technological Approaches in Occupational Therapy for Pediatric Cerebral Palsy: A Systematic Review.Healthcare (Basel, Switzerland) · 2025Review
- The application of metaverse in mental health.Frontiers in public health · 2025Review
- Digital technologies for pediatric rehabilitation: current access and use in the European Rehatech4child survey.European journal of physical and rehabilitation medicine · 2024Observational
- Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors at 2 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundThe increasing number of children with cerebral palsy (CP) has a serious impact on individuals, families, and society. As a new technology, virtual reality (VR) has been used in the rehabilitation of children with CP.
objectiveThis study aimed to systematically evaluate the effect of VR training on balance, gross motor function, and daily living ability in children with CP.
methodsPubMed, Embase, The Cochrane Library, Web of Science, and China National Knowledge Infrastructure databases were searched by computer, with the search period being from the establishment of each database to December 25, 2021, to collect randomized controlled trials (RCTs) on the effects of VR training on balance, gross motor function, and daily living ability in children with CP. The Cochrane risk of bias assessment tool was used to conduct quality assessment on the included literature, and RevMan software (version 5.3) was used to analyze data.
resultsA total of 16 articles were included, involving 513 children with CP. VR training can improve the balance function (Pediatric Balance Scale: mean difference 2.06, 95% CI 1.15-2.97; P<.001; Berg Balance Scale: mean difference 3.66, 95% CI 0.29-7.02; P=.03) and gross motor function (standardized mean difference [SMD] 0.60, 95% CI 0.34-0.87; P<.001) of children with CP. However, there is still certain disagreement on the impact on daily living ability (SMD 0.37, 95% CI -0.04 to 0.78; P=.08); after removing the source literature with heterogeneity, VR training can improve the daily living ability of children with CP (SMD 0.55, 95% CI 0.30-0.81; P<.001).
conclusionsVR training can significantly improve the balance function and gross motor function of children with CP, but the effect on the daily living ability of children with CP remains controversial.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.