Evidence map›Paper›PMID 36346658›Full record

ArticleJMIR serious games2022

Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users' Subjective Experience: Empirical Study.

Myeongul Jung, Sangyong Sim, Jejoong Kim, Kwanguk Kim

Abstract read
In one paragraph

Article in JMIR serious games, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Article
  3. Article
  4. Review
  5. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Myeongul JungDepartment of Computer Science, Hanyang University, Seoul, Republic of Korea.ORCID https://orcid.org/0000-0001-9432-103X
Sangyong SimDepartment of Computer Science, Hanyang University, Seoul, Republic of Korea.ORCID https://orcid.org/0000-0002-7366-3900
Jejoong KimDepartment of Psychology, Duksung Woman's University, Seoul, Republic of Korea.ORCID https://orcid.org/0000-0002-1196-701X
Kwanguk KimDepartment of Computer Science, Hanyang University, Seoul, Republic of Korea.ORCID https://orcid.org/0000-0002-4184-2058

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundEmbodiment through a virtual avatar is a key element for people to feel that they are in the virtual world.

objectiveThis study aimed to elucidate the interaction between 2 methods of eliciting embodiment through a virtual avatar: motion synchronization and appearance similarity between a human and avatar, to understand embodiment (agency, body ownership, and self-location) and subjective experience (presence, simulator sickness, and emotion) in virtual reality.

methodsUsing a full-body motion capture system, 24 participants experienced their virtual avatars with a 3D-scanned face and size-matched body from a first-person perspective. This study used a 2 (motion; sync and async) × 2 (appearance; personalized and generic) within-subject design.

resultsThe results indicated that agency and body ownership increased when motion and appearance were matched, whereas self-location, presence, and emotion were affected by motion only. Interestingly, if the avatar's appearance was similar to the participants (personalized avatar), they formed an agency toward the avatar's motion that was not performed by themselves.

conclusionsOur findings would be applicable in the field of behavioral therapy, rehabilitation, and entertainment applications, by eliciting higher agency with a personalized avatar.

Indexed as

agencyavatarbody motionbody ownershipembodimentexperienceimmersivemotionpersonalizationpersonalizedpresenceself locationsimulationsimulatorsimulator sicknessvirtual avatarvirtual realityvirtual world

Identifiers

PMID36346658
PMCPMC9682455

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.