Evidence map›Paper›PMID 36339520›Full record

ArticleFrontiers in digital health2022

Gamification improves antidepressant effects of cognitive control training-A pilot trial.

Simone Weller, Philipp A Schroeder, Christian Plewnia

Registry-linked trialAbstract read
In one paragraph

Article in Frontiers in digital health, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT04400162 (Augmentation of Depression Treatment by Gamified Network Retraining), which is not on this map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT04400162 nacompletednot on this map

Augmentation of Depression Treatment by Gamified Network Retraining: Feasibility, Effect Size Estimates, and User Experience

TypeinterventionalSponsorUniversity Hospital TuebingenRan2020 to 2021Enrolled32ConditionsDepression Mild, Cognitive Impairment, Cognitive Dysfunction, Depressive DisorderArmsUsability of the CCT, Changes in regards to the depressive disorder
3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Simone WellerDepartment of Psychiatry and Psychotherapy, Tuebingen Center for Mental Health, University Hospital of Tuebingen, Tuebingen, Germany.
Philipp A SchroederDepartment of Psychology, University of Tuebingen, Tübingen, Germany.
Christian PlewniaDepartment of Psychiatry and Psychotherapy, Tuebingen Center for Mental Health, University Hospital of Tuebingen, Tuebingen, Germany.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Objective: Computerised cognitive trainings have been put forward to improve control over negatively biased information processing and associated depressive symptomatology. Yet, disease-related impairments of motivation and endurance, as well as insufficient accessibility hinder use of this promising therapeutic opportunity. Here, we developed an app ( Methods: Thirty-two depressed participants were included. Each received either Results: Depression severity decreased in both groups. At primary endpoint, MADRS scores were significantly lower in the Conclusion: This pilot demonstrates that gamification and information elements can substantially increase cognitive control training efficacy in alleviating depressive symptoms. Moreover, it provides first evidence for the feasibility and efficacy of Clinical trial registration: The study is registered under ClinicalTrials.gov, identifier: NCT04400162.

Indexed as

APPcognitive controlcognitive control trainingdepressiondigital interventiongamification

Identifiers

PMID36339520
PMCPMC9635856

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.