ArticleJournal of behavioral addictions2022
Functional impairment, insight, and comparison between criteria for gaming disorder in the International Classification of Diseases, 11 Edition and internet gaming disorder in Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition.
Article in Journal of behavioral addictions, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers.
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16 citing papers in PubMed, 28 citations in OpenAlex.
- Article
- Validation of the Chinese Stress Sensitivity Inventory and Its Association With Internet Gaming Disorder Symptoms.Psychiatry investigation · 2026Article
- Estimated prevalence of gaming disorder based on ICD-11 and DSM-5 frameworks in a large and representative sample of young Swiss men.Addictive behaviors reports · 2026Article
- Validation of the DSM-5 internet gaming disorder framework for clinical diagnosis of problematic social media usage.Addictive behaviors reports · 2026Article
- Association between problematic smartphone use and gaming and disruptive behavioral disorder symptoms among Korean adolescents: a nationwide representative study.Frontiers in psychiatry · 2026Article
- Gaming disorder in the ICD-11: the state of the game.BMC psychiatry · 2025Review
- Evolving diagnosis and comorbidities of gaming disorder: Insights from psychiatry departments in five Chinese hospitals from 2018 to 2023.Journal of behavioral addictions · 2025Observational
- Effectiveness of Therapeutic Interventions in the Treatment of Internet Gaming Disorder: A Systematic Review.European journal of investigation in health, psychology and education · 2025Review
- Validating the Emotional Well-Being Questionnaire in Type 2 Diabetes: A Pilot Confirmatory Factor Analysis.Patient related outcome measures · 2025Article
- The moderating role of social support in the relationship between alexithymia and problematic smartphone use among Chinese depressed adolescents: a cross-sectional study.Frontiers in psychiatry · 2025Article
- Dynamic functional connectivity of the amygdala-hippocampal complex is associated with cognitive impairment in adolescents with Internet gaming disorder.Frontiers in psychiatry · 2025Article
- A case-control study for psychiatric comorbidity and associative factors of gaming disorder and hazardous gaming based on ICD-11 criteria: Cognitive control, emotion regulation, and reinforcement sensitivity.Journal of behavioral addictions · 2024Article
- Circadian Typology and Physical Activity in Young Adults with Gaming Disorder.Medicina (Kaunas, Lithuania) · 2024Article
- The Social Processes of Excessive Online Gaming Homophily: Peer Selection or Influence?Journal of youth and adolescence · 2024Article
- Screened realities: a Grounded Theory exploration of gaming disorder dynamics among Iranian male adolescents.Frontiers in psychiatry · 2024Article
- Heterogeneity of gaming disorder: A clinically-based typology for developing personalized interventions.Journal of behavioral addictions · 2023Review
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Authors and funding
6 authors at 2 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Aim: This study evaluated the consistency between the International Classification of Diseases, 11th Edition (ICD-11) for gaming disorder (ICD-11-GD) and Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) criteria for internet gaming disorder (DSM-5-IGD). Moreover, the functional impairment of participants and their insight of their GD were evaluated. Methods: We recruited 60 participants with GD, 45 participants who engaged in hazardous gaming (HG), and 120 controls based on a diagnostic interview. Their operationalization of functional impairment and stage of change were evaluated by interviews and questionnaires, including the Brief Gaming Negative Consequence Scale (BGNCS). Results: We observed satisfactory consistency (kappa value = 0.80) with a diagnostic accuracy of 91.5% between the ICD-11-GD and DSM-5-IGD criteria. Furthermore, 16 participants with IGD in DSM-5 were determined to have HG based on the ICD-11 criteria. Participants of GD group experienced impaired functioning in their health (96.7%), career (73.3%), social life (61.6%), academic performance (36.7%), and job performance (35%). Moreover, a proportion of them were in the pre-contemplation (25.0%), contemplation (61.7%), preparation (10%), and action stages (3.3%). Conclusion: There is a good consistency between ICD-11-GD and DSM-5-IGD criteria. The ICD-11 criteria have a high threshold for diagnosing GD. HG criteria could compensate for this high threshold and identify individuals with a gaming-related functional impairment who require help. Most of the participants with GD were in the early stage of change. Interventions to promote their insight are essential. The BGNCS can be used to examine the negative consequences of gaming and aid mental health professionals in assessing functional impairment.
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