Evidence map›Paper›PMID 36322922›Full record

ArticleJMIR serious games2022

Integrating a Video Game Recording Into a Qualitative Research Methods Course to Overcome COVID-19 Barriers to Teaching: Qualitative Analysis.

Nichole Stetten, Kelsea LeBeau, Lindsey King, Jamie Pomeranz

Abstract read
In one paragraph

Article in JMIR serious games, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Nichole StettenDepartment of Occupational Therapy, University of Florida, Gainesville, FL, United States.ORCID https://orcid.org/0000-0001-7993-9851
Kelsea LeBeauVeterans Rural Health Resource Center, North Florida/South Georgia Veterans Health System, Gainesville, FL, United States.ORCID https://orcid.org/0000-0002-2682-218X
Lindsey KingDepartment of Health Services Research, Management & Policy, University of Florida, Gainesville, FL, United States.ORCID https://orcid.org/0000-0002-5986-954X
Jamie PomeranzDepartment of Occupational Therapy, University of Florida, Gainesville, FL, United States.ORCID https://orcid.org/0000-0002-5579-1888

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundBecause of the COVID-19 pandemic, a doctoral-level public health qualitative research methods course was moved to a web-based format. One module originally required students to conduct in-person observations within the community, but the curriculum was adapted using a web-based video game exercise.

objectiveThis study sought to evaluate students' perceptions of this adaptation and determine whether the new pilot format successfully met the module's original learning objectives.

methodsRecorded footage of a video game session was used for students to observe, take field notes, and compare the results. Qualitative methods were used to evaluate student feedback on the curriculum and determine whether the original learning objectives were met. Data were analyzed using a directed content analysis.

resultsThe findings demonstrate that all the learning objectives of this adapted qualitative observational research assignment using a web-based video game exercise were successfully met; namely, the students learned how to compare and contrast the observational notes of peers and to evaluate how personal bias and environmental factors can affect qualitative data collection. The assignment was also positively received by the students.

conclusionsThe results align with the constructivist learning theory and other successful COVID-19 implementations. Our study demonstrates that the learning objectives of a qualitative observational assignment can be addressed given that there are proper forethought and delivery when the assignment is adapted to a web-based context using a video game exercise.

Indexed as

COVID-19educational technologypedagogyqualitative researchvideo gamesweb-based learning

Identifiers

PMID36322922
PMCPMC9762141

What OpenQuestion holds

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LicenceCC BY
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.