ArticleThe Journal of manual & manipulative therapy2023
Description and rules of a new card game to learn clinical reasoning in musculoskeletal physiotherapy.
Article in The Journal of manual & manipulative therapy, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.
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Who cites it
6 citing papers in PubMed, 12 citations in OpenAlex.
- Metacognitive regulation in physical therapists' clinical reasoning: a scoping review.International journal of medical education · 2026Article
- Clinical reasoning in intensive care: Insights from novice and expert physiotherapists.The South African journal of physiotherapy · 2026Article
- Effect of Intolerance of Uncertainty and Resource Consumption on Therapeutic Strategies Chosen by Physiotherapists: Virtual Patient Study.JMIR rehabilitation and assistive technologies · 2025Article
- 5cardsgame, innovative comprehensive integrative puzzle to enhance clinical reasoning in surgical technologist students: a pre-experimental study.BMC medical education · 2025Article
- Rethinking neck-related arm pain: hypothetical clinical scenarios to differentiate the underlying IASP-defined pain mechanisms.The Journal of manual & manipulative therapy · 2024Review
- Game-based learning in medical education.Frontiers in public health · 2023Review
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Authors and funding
6 authors at 5 institutions in 4 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Teaching hypothetico-deductive clinical reasoning (CR) should be an essential part of the physiotherapy education system, but currently there are very few learning tools for teachers in the musculoskeletal discipline. The aim of this article was to describe and present the rules of a new game-based and structured didactic tool that can be used by teachers for 'players' (students and licensed clinicians) to learn systematic CR in musculoskeletal physiotherapy.Our tool is based on the 'Happy Families' card game, and we propose to use it as part of a classic musculoskeletal subjective examination-based hypothesis category framework and the International Classification of Functioning, Disability and Health model. It allows players to dynamically formulate hypotheses from clinical case studies. Each 'Family' of cards represents a hypothesis category. The game highlights the missing information and trains players to consider it in their CR.This game should efficiently structure all components of CR and is an interesting resource for all teachers. Its greatest strength is that it can be used with other category frameworks. Further studies are needed to assess the efficacy and efficiency of such a tool and to measure students' actual progress in learning the CR.
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