ReviewCurrent reviews in musculoskeletal medicine2022
Gamification in Musculoskeletal Rehabilitation.
Review in Current reviews in musculoskeletal medicine, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06115928 (Effects of VIRTUal reALity on Rehabilitation in Patients With Heart Failure), which is not on this map. Cited by 29 papers, 3 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Effects of VIRTUal reALity on Rehabilitation in Patients With Heart Failure: a Protocol for a Randomized Controlled Trial
Who cites it
29 citing papers in PubMed, 3 syntheses or guidelines pooled it.
- Effectiveness of AI-assisted rehabilitation for musculoskeletal disorders: a network meta-analysis of pain, range of motion, and functional outcomes.Frontiers in bioengineering and biotechnology · 2025Pooled it
- Efficacy of interventions and techniques on adherence to physiotherapy in adults: an overview of systematic reviews and panoramic meta-analysis.Systematic reviews · 2024Pooled it
- Efficacy of virtual reality exercise in knee osteoarthritis rehabilitation: a systematic review and meta-analysis.Frontiers in physiology · 2024Pooled it
- Article
- Study protocol: use of virtual reality in a functional restoration programme for the spine-single-arm acceptance study.BMJ open · 2025Article
- Design Guidelines for a Game-Based Physical Rehabilitation System: Focus Group Study.JMIR human factors · 2025Article
- Gamification Integration in Technological Devices for Motor Rehabilitation in Parkinson Disease: Scoping Review.JMIR serious games · 2025Review
- Article
- Harnessing Extended Reality for Neurocognitive Training in Chronic Pain: State of the Art, Opportunities, and Future Directions.Healthcare (Basel, Switzerland) · 2025Review
- Gamification in mHealth Apps for Rehabilitation: Protocol for a Scoping Review.JMIR research protocols · 2025Article
- Article
- Development and Implementation of MyPainHub, a Web-Based Resource for People With Musculoskeletal Conditions and Their Health Care Professionals: Mixed Methods Study.JMIR formative research · 2025Article
- Lower Extremity Osseointegration Postoperative Rehabilitation Protocols: A Scoping Review.Physical therapy · 2025Article
- The experience of immersive virtual reality in patients with heart failure during cardiac rehabilitation: a qualitative study.Frontiers in medicine · 2025Article
- Muscle activity of the lower extremities during exergames with varying movement demands in older adults (Registered Report - Stage I).Current research in physiology · 2025Article
- Beyond the joystick: deep learning games for hand movement recovery.Frontiers in rehabilitation sciences · 2025Article
- Differences in the dynamic balance function of healthy elementary school students and university students observed with and without the use of a sensor-integrated gamification application.Frontiers in rehabilitation sciences · 2025Article
- Integration of music-based game approaches with wearable devices for hand neurorehabilitation: a narrative review.Journal of neuroengineering and rehabilitation · 2024Review
- Leveraging Emerging Technologies to Expand Accessibility and Improve Precision in Rehabilitation and Exercise for People with Disabilities.International journal of environmental research and public health · 2024Review
- STASISM: A Versatile Serious Gaming Multi-Sensor Platform for Personalized Telerehabilitation and Telemonitoring.Sensors (Basel, Switzerland) · 2024Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
purpose of reviewThis study is a narrative review aiming at evaluating the current literature of the last 5 years on gamification and musculoskeletal rehabilitation. The article search involved the following MeSH terms at PubMed: "gamification," "exergaming," and "rehabilitation." Original studies in English language were included. RECENT
findingsAfter careful analysis of the search results, 17 articles were included in this review. The use of games for rehabilitation was investigated in musculoskeletal rehabilitation conditions such as shoulder surgery, impingement syndrome, rheumatoid arthritis, osteoarthritis, low back pain, fibromyalgia, fracture, and ligament reconstruction. Results were similar or superior to conventional physical therapy or home-based exercises, with the additional benefit of improving motivation to the exercise program. Improvements in quality of life and perceived health status were also observed. The cost-effectiveness of this type of technology was also mentioned as an advantage of exergames in musculoskeletal rehabilitation. Studies involving gamification in musculoskeletal rehabilitation stress the potential of this resource in several aspects of physical fitness, health, and quality of life, also improving motivation and adherence to the exercise treatment.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.