Evidence map›Paper›PMID 36292426›Full record

ArticleHealthcare (Basel, Switzerland)2022

Effects of Augmented Reality Game-Based Cognitive-Motor Training on Restricted and Repetitive Behaviors and Executive Function in Patients with Autism Spectrum Disorder.

Daekook M Nekar, Dong-Yeop Lee, Ji-Heon Hong, Jin-Seop Kim, Seong-Gil Kim, Yong-Gon Seo, Jae-Ho Yu

Open access · goldAbstract read
In one paragraph

Article in Healthcare (Basel, Switzerland), 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 23 papers, 10 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
23citing papers in PubMed, 10 pooled it
4.6field-weighted citation impact, top 4% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

23 citing papers in PubMed, 10 syntheses or guidelines pooled it, 44 citations in OpenAlex.

  1. Digital Horizons: Enhancing Autism Support with Augmented Reality.Journal of autism and developmental disorders · 2026
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 2 institutions in 1 country.

Daekook M NekarDepartment of Physical Therapy, Sunmoon University, Asan 31460, Korea.ORCID 0000-0001-7673-958X
Dong-Yeop LeeDepartment of Physical Therapy, Sunmoon University, Asan 31460, Korea.
Ji-Heon HongDepartment of Physical Therapy, Sunmoon University, Asan 31460, Korea.
Jin-Seop KimDepartment of Physical Therapy, Sunmoon University, Asan 31460, Korea.
Seong-Gil KimDepartment of Physical Therapy, Sunmoon University, Asan 31460, Korea.
Yong-Gon SeoDivision of Sports Medicine, Department of Orthopedic Surgery, Samsung Medical Center, Seoul 06351, Korea.ORCID 0000-0001-7764-0143
Jae-Ho YuDepartment of Physical Therapy, Sunmoon University, Asan 31460, Korea.ORCID 0000-0002-4714-6870
Sun Moon University · KRSamsung Medical Center · KR

Funding

Ministry of Culture, Sports and Tourism SR202106002National Research Foundation of Korea NRF-2020R1A2C2014394
6 · The paper itself

Abstract

Restricted and repetitive behaviors (RRBs) and executive dysfunction are widely acknowledged as core features and hallmarks in patients with autism spectrum disorder (ASD). This study aimed to investigate the effects of augmented reality (AR) using motivational games with cognitive-motor exercises on RRBs, executive function (EF), attention, and reaction time in patients with ASD. Twenty-four patients (range from 6 to 18 years) diagnosed with ASD were recruited from local social welfare centers and randomly allocated to the AR game-based cognitive-motor training group (study group) or the conventional cognitive training group (control group). Both groups completed 30 min training sessions, twice a week for four weeks. Outcome measures were conducted before and after the intervention. As a result, improvements were observed in all the subscales of the RRBs in the study group except for self-injurious and ritualistic behavior. Significant improvements were observed in EF and reaction time in the study group, which was significantly higher compared to the control group. With the present findings, we can suggest that cognitive-motor training using AR game-based content generates positive effects on improving executive function reaction time and accuracy of responses and has a limited effect on RRBs in patients with ASD. This can be proposed as a complementary intervention associated with individualized daily management.

Indexed as

augmented realityautism spectrum disorderbehaviorexecutive functionexergamereaction time

Identifiers

PMID36292426
PMCPMC9602056
OpenAlexW4303946576

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.