Evidence map›Paper›PMID 36291279›Full record

ArticleBrain sciences2022

Esports and Visual Attention: Evaluating In-Game Advertising through Eye-Tracking during the Game Viewing Experience.

Marco Mancini, Patrizia Cherubino, Giulia Cartocci, Ana Martinez, Gianluca Di Flumeri, Luca Petruzzellis, Michele Cimini, Pietro Aricò, Arianna Trettel, Fabio Babiloni

Abstract read
In one paragraph

Article in Brain sciences, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Marco ManciniBrainSigns Srl, Via Lungotevere Michelangelo 9, 00192 Rome, Italy.ORCID 0000-0002-8707-5288
Patrizia CherubinoBrainSigns Srl, Via Lungotevere Michelangelo 9, 00192 Rome, Italy.
Giulia CartocciBrainSigns Srl, Via Lungotevere Michelangelo 9, 00192 Rome, Italy.
Ana MartinezBrainSigns Srl, Via Lungotevere Michelangelo 9, 00192 Rome, Italy.
Gianluca Di FlumeriBrainSigns Srl, Via Lungotevere Michelangelo 9, 00192 Rome, Italy.ORCID 0000-0003-4426-051X
Luca PetruzzellisDepartment of Physics, University of Bari Aldo Moro, Via Orabona 4, 70125 Bari, Italy.ORCID 0000-0002-7452-2077
Michele CiminiDepartment of Physics, University of Bari Aldo Moro, Via Orabona 4, 70125 Bari, Italy.
Pietro AricòBrainSigns Srl, Via Lungotevere Michelangelo 9, 00192 Rome, Italy.ORCID 0000-0002-3831-6620
Arianna TrettelBrainSigns Srl, Via Lungotevere Michelangelo 9, 00192 Rome, Italy.
Fabio BabiloniBrainSigns Srl, Via Lungotevere Michelangelo 9, 00192 Rome, Italy.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

In recent years, technological advances and the introduction of social streaming platforms (e.g., Twitch) have contributed to an increase in the popularity of esports, a highly profitable industry with millions of active users. In this context, there is little evidence, if any, on how users perceive in-game advertising (IGA) and other key elements of the game viewing experience (e.g., facecam and chat) in terms of visual attention. The present eye-tracking study aimed at investigating those aspects, and introducing an eye-tracking research protocol specifically designed to accurately measure the visual attention associated with key elements of the game viewing experience. Results showed that (1) the ads available in the game view (IGAs) are capable altogether to attract 3.49% of the users' visual attention; (2) the chat section draws 10.68% of the users' visual attention and more than the streamer's face, known as a powerful attentional driver; (3) the animated ad format elicits higher visual attention (1.46%) than the static format (1.12%); and (4) in some circumstances, the visual attention elicited by the ads is higher in the "Goal" scenes (0.69%) in comparison to "No-Goal" scenes (0.51%). Relevant managerial implications and future directions for the esports industry are reported and discussed.

Indexed as

advertisingesportseye trackinggamingin-game advertising (IGA)Twitchvisual attention

Identifiers

PMID36291279
PMCPMC9599612

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.