ArticleAddictive behaviors reports2022
Toward a delineation of the differences between high engagement and problem gaming.
Article in Addictive behaviors reports, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 12 papers.
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Who cites it
12 citing papers in PubMed, 26 citations in OpenAlex.
- Exploring Gender Differences in Gaming Among Italian University Students: A Discriminant Analysis.Behavioral sciences (Basel, Switzerland) · 2026Article
- Differential associations between distinct facets of empathy, engaged gaming, and problematic gaming behaviours.BMC psychology · 2026Article
- Social loneliness and internet gaming addiction among adolescents: the mediating roles of escape motivation and self-control.Frontiers in psychology · 2026Article
- Psychometric properties of the Arabic Motives for Online Gaming Questionnaire.Frontiers in psychiatry · 2026Article
- A mediation analysis of Autistic-like traits and gaming motivations on problem gaming symptoms: Are the effects of social and escape motives the same?Addictive behaviors reports · 2025Article
- Social context in the development of problematic gaming habits: a narrative exploration.Discover mental health · 2025Article
- Article
- The Gaming Disorder Identification Test (GADIT) - A screening tool for Gaming Disorder based on ICD-11.Journal of behavioral addictions · 2024Article
- Examining the relationship between non-suicidal self-harm and suicidality within the past 12-months and gaming problems in Norwegian full-time students.BMC psychiatry · 2024Article
- Using machine learning algorithms and techniques for defining the impact of affective temperament types, content search and activities on the internet on the development of problematic internet use in adolescents' population.Frontiers in public health · 2024Article
- Pilot data findings from the Gothenburg treatment for gaming disorder: a cognitive behavioral treatment manual.Frontiers in psychiatry · 2023Article
- Screen time and addictive use of gaming and social media in relation to health outcomes.Frontiers in psychology · 2023Article
Corrections and comments
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Authors and funding
3 authors at 2 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The boundary between highly engaged and problematic video gaming is often debated in the behavioral addictions field. The present study assessed whether quality of life, motivational and protective factors may differentiate high-frequency gamers (i.e., those who play 30 + hours per week) who did, and did not, meet the DSM-5 criteria for gaming disorder (GD). A total of 403 respondents completed an online survey including standard measures of GD, gaming motivation, quality of life (QOL), and protective factors for behavioral addiction (e.g., adequate sleep and healthy diet). Respondents with GD scored lower on all QOL measures and were more strongly motivated to use gaming to escape problems. Fewer protective factors were identified in GD cases, with an inability to balance gaming with sleep being the largest significant difference between the two groups. High-frequency gaming appears most likely to be problematic if it is used to escape real-world problems or prioritized over important everyday activities.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.