ArticleBehavior research methods2023
Measuring motion-to-photon latency for sensorimotor experiments with virtual reality systems.
Article in Behavior research methods, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers.
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Who cites it
17 citing papers in PubMed.
- Measuring the dynamics of attentional capture in hand and eye movements with virtual reality.Behavior research methods · 2026Article
- Mixed Reality as an Environment for Reaction Speed Assessment in Physically Active Young Adults: Measurement Reliability and Participant Experience Compared with Immersive Virtual Reality.Sensors (Basel, Switzerland) · 2026Article
- Review
- Visuomotor adaptation and savings to constant and varying visual feedback delays in a driving simulator.Journal of vision · 2026Article
- Sport performance in virtual worlds: a systematic review of sport simulation in neurological paralympic athletes and non-athlete populations.BMC sports science, medicine & rehabilitation · 2026Article
- Head and Eye Movements During Pedestrian Crossing in Patients with Visual Impairment: A Virtual Reality Eye Tracking Study.Journal of eye movement research · 2025Article
- A comparison of pointing movement kinematics between virtual and physical environments.Experimental brain research · 2025Article
- Visuomotor Control Accuracy of Circular Tracking Movement According to Visual Information in Virtual Space.Sensors (Basel, Switzerland) · 2025Article
- Impact of laparoscopic training, haptic feedback and visual haptic latency on virtual fine motor performance.Scientific reports · 2025Article
- Moculus: an immersive virtual reality system for mice incorporating stereo vision.Nature methods · 2025Article
- Task integration and anticipation in complex, continuous motor tasks.Frontiers in psychology · 2025Article
- Ouvrai opens access to remote virtual reality studies of human behavioural neuroscience.Nature human behaviour · 2024Article
- Virtual Reality-Induced Modification of Vestibulo-Ocular Reflex Gain in Posturography Tests.Journal of clinical medicine · 2024Article
- The geometry of the vergence-accommodation conflict in mixed reality systems.Virtual reality · 2024Article
- Higher cognitive load interferes with head-hand coordination: virtual reality-based study.Scientific reports · 2023Article
- Virtual reality set-up for studying vestibular function during head impulse test.Frontiers in neurology · 2023Article
- Visual and haptic cues in processing occlusion.Frontiers in psychology · 2023Article
Corrections and comments
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Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Consumer virtual reality (VR) systems are increasingly being deployed in research to study sensorimotor behaviors, but properties of such systems require verification before being used as scientific tools. The 'motion-to-photon' latency (the lag between a user making a movement and the movement being displayed within the display) is a particularly important metric as temporal delays can degrade sensorimotor performance. Extant approaches to quantifying this measure have involved the use of bespoke software and hardware and produce a single measure of latency and ignore the effect of the motion prediction algorithms used in modern VR systems. This reduces confidence in the generalizability of the results. We developed a novel, system-independent, high-speed camera-based latency measurement technique to co-register real and virtual controller movements, allowing assessment of how latencies change through a movement. We applied this technique to measure the motion-to-photon latency of controller movements in the HTC Vive, Oculus Rift, Oculus Rift S, and Valve Index, using the Unity game engine and SteamVR. For the start of a sudden movement, all measured headsets had mean latencies between 21 and 42 ms. Once motion prediction could account for the inherent delays, the latency was functionally reduced to 2-13 ms, and our technique revealed that this reduction occurs within ~25-58 ms of movement onset. Our findings indicate that sudden accelerations (e.g., movement onset, impacts, and direction changes) will increase latencies and lower spatial accuracy. Our technique allows researchers to measure these factors and determine the impact on their experimental design before collecting sensorimotor data from VR systems.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.