Evidence map›Paper›PMID 36215277›Full record

ArticlePloS one2022

Effects of using immersive virtual reality on time and steps during a locomotor task in young adults.

Alexandre Renaux, Frédéric Muhla, Fabien Clanché, Philippe Meyer, Séverine Maïaux, Sophie Colnat-Coulbois, Gérome Gauchard

Abstract read
In one paragraph

Article in PloS one, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Experiences and perceptions of cancer patients receiving virtual reality therapy: a meta‑synthesis of qualitative research.Supportive care in cancer : official journal of the Multinational Association of Supportive Care in Cancer · 2026
    Review
  2. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Alexandre RenauxEA 3450 DevAH, Development, Adaptation and Handicap, Faculty of Medicine, Université de Lorraine, CS 50184, Vandœuvre-lès-Nancy, France.ORCID 0000-0002-4987-9613
Frédéric MuhlaCARE Grand Est, Research and Expertise Support Center, Nancy, France.ORCID 0000-0003-4448-3027
Fabien ClanchéUFR STAPS, Faculty of Sport Science, Université de Lorraine, CS 30156, Villers-lès- Nancy, France.ORCID 0000-0001-5164-7398
Philippe MeyerOHS Centre Florentin, Nancy, France.
Séverine MaïauxOHS Centre Florentin, Nancy, France.
Sophie Colnat-CoulboisEA 3450 DevAH, Development, Adaptation and Handicap, Faculty of Medicine, Université de Lorraine, CS 50184, Vandœuvre-lès-Nancy, France.
Gérome GauchardEA 3450 DevAH, Development, Adaptation and Handicap, Faculty of Medicine, Université de Lorraine, CS 50184, Vandœuvre-lès-Nancy, France.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Immersive virtual reality makes possible to perceive and interact in a standardized, reproductible and digital environment, with a wide range of simulated situations possibilities. This study aimed to measure the potential effect of virtual reality on time and number of steps when performing a locomotor task, in a young adult's population. Sixty young adults (32W, 28M, mean age 21.55 ± 1.32), who had their first immersive virtual reality experience, performed a locomotor task based on "Timed Up and Go" (TUG) task in real, in virtual reality in a stopped train and in virtual reality in a moving train. Time and number of steps variables representing primary locomotion indicators were measured and compared between each condition. Results showed significant increases in time and number of steps in the two virtual reality conditions compared to real but not between the two virtual reality conditions. There was an effect of virtual reality in young adults when performing the locomotor task. It means that technological and digital characteristics of the immersive virtual reality experience led to modify motor strategies employed. Adding a plausible visual optic flow did not appear to affect motor control further when the information is negligible and not essential for performing the task.

Indexed as

Virtual RealityAdultHumansYoung Adult

Identifiers

PMID36215277
PMCPMC9550093

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.