Evidence map›Paper›PMID 36211703›Full record

Observational studyFrontiers in public health2022

Development and evaluation of two brief digital health promotion game booths utilizing augmented reality and motion detection to promote well-being at a gerontechnology summit in Hong Kong.

Shirley Man-Man Sit, Agnes Yuen-Kwan Lai, Tai-On Kwok, Hoi-Wa Wong, Yiu-Lun Wong, Edward Chow, Yu-Kwong Kwok, Man-Ping Wang, Sai-Yin Ho, Tai-Hing Lam

Registry-linked trialOpen access · goldAbstract readObservational Study
In one paragraph

Observational study in Frontiers in public health, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT03960372 (Using Information and Communication Technology in Public Education Activities to Promote Family Communication and Well-being in Hong Kong), which is not on this map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
1.6field-weighted citation impact, top 15% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT03960372 unknown statusnot on this map

Using Information and Communication Technology in Public Education Activities to Promote Family Communication and Well-being in Hong Kong

TypeobservationalSponsorThe University of Hong KongRan2019 to 2025Enrolled200ConditionsFamily RelationsArmsICT activities
3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 3 citations in OpenAlex.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors at 1 institution in 1 country.

Shirley Man-Man SitSchool of Public Health, The University of Hong Kong, Pokfulam, Hong Kong SAR, China.
Agnes Yuen-Kwan LaiSchool of Nursing, The University of Hong Kong, Pokfulam, Hong Kong SAR, China.
Tai-On KwokTechnology-Enriched Learning Initiative, The University of Hong Kong, Pokfulam, Hong Kong SAR, China.
Hoi-Wa WongSchool of Public Health, The University of Hong Kong, Pokfulam, Hong Kong SAR, China.
Yiu-Lun WongTechnology-Enriched Learning Initiative, The University of Hong Kong, Pokfulam, Hong Kong SAR, China.
Edward ChowTechnology-Enriched Learning Initiative, The University of Hong Kong, Pokfulam, Hong Kong SAR, China.
Yu-Kwong KwokTechnology-Enriched Learning Initiative, The University of Hong Kong, Pokfulam, Hong Kong SAR, China.
Man-Ping WangSchool of Nursing, The University of Hong Kong, Pokfulam, Hong Kong SAR, China.
Sai-Yin HoSchool of Public Health, The University of Hong Kong, Pokfulam, Hong Kong SAR, China.
Tai-Hing LamSchool of Public Health, The University of Hong Kong, Pokfulam, Hong Kong SAR, China.
University of Hong Kong · HK

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: The acceleration of population aging calls for simple and effective interventions catered for older people. Gerontechnology, the combination of gerontology and technology, can promote quality of life in older adults. However, public health-related events incorporating information communication technology (ICT) for older people have seldom been evaluated. Objective: We reported the development and evaluation of two simple and brief digital health promotion games hosted at the annual Hong Kong Gerontech and Innovation Expo cum Summit (GIES) in 2018 and 2019 to promote well-being. Methods: Two game booths (Dinosaur Augmented Reality photo-taking in 2018, Sit-and-Stand fitness challenge in 2019) were designed by our interdisciplinary team. Four gaming technologies were employed: augmented reality, chroma key (green screen), motion detection and 3D modeling. Immediately after the game, we administered a brief questionnaire survey to assess participant satisfaction, happiness and perceived benefits, and collected qualitative data through observations and informal interviews. Results: Majority of 1,186 and 729 game booth participants in 2018 and 2019, respectively, were female (73.4% and 64.7%) and older adults (65.5 and 65.2%). Overall satisfaction toward the game booths was high (4.64 ± 0.60 and 4.54 ± 0.68 out of 5), with females and older adults reporting higher scores. Average personal and family happiness of participants in 2018 were 8.2 and 8.0 (out of 10). 90.3 and 18.4% of participants in 2019 chose one or more personal (e.g. enhance healthy living habits 62.4%, enhance personal happiness 61.6%) and family (e.g. enhance family happiness 15.6%, improve family relationships 10.8%) benefits of the game booth, respectively. Participants showed enthusiasm toward the technologies, and pride in their physical abilities in the fitness challenge. Conclusion: Our report on the development and evaluation of brief game interventions with ICT showed high satisfaction and immediate perceived benefits in community participants. Females and older adults reported higher satisfaction. Simple tools measuring happiness and perceived benefits showed positive results. Older adults were receptive and enthusiastic about the new technologies. Our findings can inform researchers and organizers of similar events. More research on simple and enjoyable ICT interventions is needed to attract older adults and promote their well-being. Trial registration: The research protocol was registered at the National Institutes of Health (Identifier number: NCT03960372) on May 23, 2019.

Indexed as

Augmented RealityQuality of LifeAgedFemaleHealth PromotionHong KongHumansMaleSurveys and QuestionnairesUnited Statesaugmented realitycommunity eventdigital technologiesfamily happinessgerontechnologyhealth promotionHong Konginformation and communication technology

Identifiers

PMID36211703
PMCPMC9539530
OpenAlexW4296825924

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.