Evidence map›Paper›PMID 36194503›Full record

ArticleJournal of behavioral addictions2022

Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan.

Satoko Mihara, Yoneatsu Osaki, Aya Kinjo, Takanobu Matsuzaki, Hideki Nakayama, Takashi Kitayuguchi, Takayuki Harada, Susumu Higuchi

Abstract read
In one paragraph

Article in Journal of behavioral addictions, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

7 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Satoko Mihara1National Hospital Organization Kurihama Medical and Addiction Center, Yokosuka, Kanagawa, Japan.ORCID 0000-0003-4963-4373
Yoneatsu Osaki2Tottori University Faculty of Medicine, Yonago, Tottori, Japan.ORCID 0000-0002-9846-4043
Aya Kinjo2Tottori University Faculty of Medicine, Yonago, Tottori, Japan.ORCID 0000-0001-7099-5486
Takanobu Matsuzaki1National Hospital Organization Kurihama Medical and Addiction Center, Yokosuka, Kanagawa, Japan.ORCID 0000-0002-5625-0418
Hideki Nakayama3Asahiyama Hospital, Sapporo, Hokkaido, Japan.ORCID 0000-0002-0311-8288
Takashi Kitayuguchi1National Hospital Organization Kurihama Medical and Addiction Center, Yokosuka, Kanagawa, Japan.ORCID 0000-0001-8043-4404
Takayuki Harada4University of Tsukuba, Tokyo, Japan.ORCID 0000-0003-1486-3010
Susumu Higuchi1National Hospital Organization Kurihama Medical and Addiction Center, Yokosuka, Kanagawa, Japan.ORCID 0000-0002-3241-4756

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background and aims: Although the Ten-Item Internet Gaming Disorder Test (IGDT-10) has been translated into Japanese and widely used, the Japanese version has not previously been validated. We used the clinical diagnosis of IGD as a gold standard for validating the test. Methods: The Japanese version was validated using 244 gamers drawn from the general young population in Japan. Expert interviews using the Japanese version of the Structured Clinical Interview for Internet Gaming Disorder evaluated diagnoses of Internet gaming disorder (IGD). This resulted in a diagnosis of IGD for eight individuals, categorized as the gold standard group. The screening performance of the two Japanese versions with different scoring conditions was examined: the scoring method proposed by the original study (original version) and a less stringent scoring method where responses of either "often" or "sometimes" were regarded as affirmative (modified version). Results: The results of the sensitivity and specificity analyses, the Cronbach's alpha and the receiver operating characteristics analysis revealed a higher screening performance for the modified versus the original version. The optimum cutoff for the modified version was 5 or more - the sensitivity, specificity, and Youden's index were 87.5, 85.2, and 72.7%, respectively. The rate of probable IGD using the original and modified versions were 1.8% and 11.3%, respectively. Discussion and conclusion: A less stringent scoring method for the Japanese version of IGDT-10 showed a higher screening performance than the original scoring method. Future studies comprising different ethnic groups and gaming cultures should further examine the suggested scoring method.

Indexed as

Behavior, AddictiveVideo GamesHumansInternetInternet Addiction DisorderJapanPsychometricsReproducibility of Resultscutoffestimated rateInternet gaming disorderJapanscoringTen-Item Internet gaming disorder Testvalidation

Identifiers

PMID36194503
PMCPMC9881658

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.