ArticleFrontiers in microbiology2022
Innovative gamification and outreach tools to raise awareness about antimicrobial resistance.
Article in Frontiers in microbiology, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers.
What it found
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The trial behind it
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Who cites it
13 citing papers in PubMed.
- Benefits of public engagement in research and barriers to participation: a UK-based survey of academic scientists and support staff including international respondents.Immunology and cell biology · 2026Article
- The new Flemings now sing: a methodological evaluation of gamification and citizen science strategies to raise awareness on antimicrobial resistance.Immunology and cell biology · 2026Article
- Assessment of social media use as an educational intervention on antimicrobial resistance targeted at nurses.Revista da Escola de Enfermagem da U S P · 2026Article
- Impact of a large-scale interactive and immersive science pop-up shop about infection and hygiene on visitors and volunteers.Frontiers in public health · 2026Article
- The role of health literacy in boosting citizen engagement in appropriate use of antibiotics.Journal of public health (Oxford, England) · 2025Article
- Health Literacy and Interventions on Antibiotics Use and AMR in Younger Generations in High-Income Countries-A Systematic Review.Antibiotics (Basel, Switzerland) · 2025Review
- Communicating Antimicrobial Resistance on Instagram: Content Analysis of #AntibioticResistance.JMIR infodemiology · 2025Article
- Fighting Antibiotic Resistance: Insights Into Human Barriers and New Opportunities: Antibiotic Resistance Constantly Rises With the Development of Human Activities. We discuss Barriers and Opportunities to Get It Under Control.BioEssays : news and reviews in molecular, cellular and developmental biology · 2025Review
- Citizen Science to Raise Antimicrobial Resistance Awareness in the Community: The MicroMundo Project in Spain and Portugal.Microbial biotechnology · 2025Review
- Ethical bioprospecting and microbial assessments for sustainable solutions to the AMR crisis.IUBMB life · 2025Review
- Superbugs online: co-production of an educational website to increase public understanding of the microbial world in, on, and around us.Frontiers in microbiology · 2024Article
- Combining postgraduate research training, public engagement, and primary school science education-a Superbugs Master (MSc) class.Frontiers in microbiology · 2024Article
- Gamification as an educational tool to address antimicrobial resistance: a systematic review.JAC-antimicrobial resistance · 2023Review
Corrections and comments
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Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Since 2017, the SWICEU team has developed various informative actions and innovative gamification supports to educate and raise awareness about antimicrobial resistance (AMR) and the correct use of antibiotics among the general population especially among young people. This case study presents the results obtained in the last 5 years with the strategies carried out by this team, composed of students and professors of Health Sciences, Industrial Design Engineering, and Communication Sciences at CEU Cardenal Herrera University (CEU UCH) in Valencia (Spain). Over the past 5 years, playful educational supports have been developed to make the health problem of bacterial resistance and the action of antibiotics more understandable among young people. The dissemination media used, with the same objective of teaching and raising awareness about AMR in a creative and innovative way, have been selected according to the trends in digital communication and use of scientific and health content provided by the most recent studies carried out among the Spanish population. These strategies have included decalogues or "tips" with useful advice, infographics, YouTube videos, Twitter threads, online challenges on Kahoot, stories on Instagram, use of QR codes, etc. These actions have also obtained diffusion in the media and have been awarded by different national and international entities. The good results obtained in the case under study allow us to establish recommendations for the design of innovative educational gamification and dissemination supports on AMR, especially aimed at younger audiences.
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Registered trials
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