Evidence map›Paper›PMID 36166289›Full record

ArticleJMIR serious games2022

Virtual Reality-Based Rehabilitation as a Feasible and Engaging Tool for the Management of Chronic Poststroke Upper-Extremity Function Recovery: Randomized Controlled Trial.

Alejandro Hernandez, Liudmila Bubyr, Philippe S Archambault, Johanne Higgins, Mindy F Levin, Dahlia Kairy

2 registry-linked trialsOpen access · goldAbstract read
In one paragraph

Article in JMIR serious games, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 21 papers, 7 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
21citing papers in PubMed, 7 pooled it
3.7field-weighted citation impact, top 6% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT02491203 nacompletednot on this map

Maximizing Post-stroke Upper Limb Rehabilitation Using a Novel Telerehabilitation Interactive Virtual Reality System in the Patient's Home

TypeinterventionalSponsorUniversité de MontréalRan2014 to 2018Enrolled52ConditionsStrokeArmsTelerehabilitation system
NCT06582303 nacompletednot on this map

Analysis of the Effectiveness of Visual Training in Stroke Rehabilitation

TypeinterventionalSponsorNational University of Science and Technology, PakistanRan2022 to 2023Enrolled52ConditionsStroke, SubacuteArmsVirtual reality Game intervention plus conventional physical therapy, Conventional Physical Therapy
3 · Its place in the literature

Who cites it

21 citing papers in PubMed, 7 syntheses or guidelines pooled it, 38 citations in OpenAlex.

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  3. Virtual reality for stroke rehabilitation.The Cochrane database of systematic reviews · 2025
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 1 institution in 1 country.

Alejandro HernandezCentre for Interdisciplinary Research in Rehabilitation, Montreal, QC, Canada.ORCID https://orcid.org/0000-0002-1261-9340
Liudmila BubyrIndependent biostatistician, Montreal, QC, Canada.ORCID https://orcid.org/0000-0003-3229-7913
Philippe S ArchambaultCentre for Interdisciplinary Research in Rehabilitation, Montreal, QC, Canada.ORCID https://orcid.org/0000-0002-8656-4477
Johanne HigginsCentre for Interdisciplinary Research in Rehabilitation, Montreal, QC, Canada.ORCID https://orcid.org/0000-0003-1513-6587
Mindy F LevinCentre for Interdisciplinary Research in Rehabilitation, Montreal, QC, Canada.ORCID https://orcid.org/0000-0002-8965-7484
Dahlia KairyCentre for Interdisciplinary Research in Rehabilitation, Montreal, QC, Canada.ORCID https://orcid.org/0000-0001-6872-6607
Centre for Interdisciplinary Research in Rehabilitation · CA

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundA growing number of stroke survivors are left with little to no rehabilitation services upon discharge from stroke rehabilitation, although arm deficits may persist or develop from disuse once rehabilitation services have ceased. Virtual reality (VR)-based rehabilitation, combined with new technologies such as telerehabilitation, including serious games using VR environments that encourage users to practice functional movements from home with minimal supervision, may have an important role to play in optimizing and maintaining upper extremity (UE) function.

objectiveThe primary objective of this study is to determine the extent to which a 1-month intervention using a VR-based serious game is effective in improving UE function compared with an evidence-based home exercise program. A secondary objective is to assess the feasibility of implementing the intervention for chronic stroke rehabilitation in participants' homes.

methodsA total of 51 chronic stroke participants were randomized to treatment (n=26, 51%; Jintronix system) or standard care (n=25, 49%; standardized Graded Repetitive Arm Supplementary Program kit home program) groups. The participants were evaluated at baseline (before), immediately after the intervention (after), and at follow-up (4 weeks). The primary outcome measure was the Fugl-Meyer Assessment for UE (FMA-UE). Secondary outcome measures included the Stroke Impact Scale and an abridged version of the Motor Activity Log-14. Self-reported number of sessions was logged for the standard care group.

resultsNo statistically significant differences between groups were found across measures. Overall time effects were found for the FMA-UE (P=.045), specifically between preintervention and postintervention time points for both groups (P=.03). A total of 9 participants in the treatment group reached or surpassed the minimal clinically important difference in scores for the FMA-UE, with 7 (78%) of them having baseline low or moderate arm function, compared with 3 (33%) participants in the standard care group. Furthermore, 56% (9/16) of the participants in the treatment group who actively engaged with the system reached the minimal clinically important difference for the FMA-UE, compared with none for the 0% (0/10) less-active participants.

conclusionsThese findings suggest that UE training for chronic stroke survivors using virtual rehabilitation in their home may be as effective as a gold standard home exercise program and that those who used the system the most achieved the greatest improvement in UE function, indicating its relevance to being included as part of ongoing rehabilitation services.

trial registrationClinicalTrials.gov NCT02491203; https://clinicaltrials.gov/ct2/show/NCT02491203. INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): RR2-10.1016/j.cct.2015.12.006.

Indexed as

rehabilitationserious gamestroketelerehabilitationupper extremityvirtual carevirtual realityvirtual reality–based rehabilitation

Identifiers

PMID36166289
PMCPMC9555337
OpenAlexW4286532397

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.