Evidence map›Paper›PMID 36146092›Full record

Trial reportSensors (Basel, Switzerland)2022

Feasibility and Effects of an Immersive Virtual Reality Exergame Program on Physical Functions in Institutionalized Older Adults: A Randomized Clinical Trial.

Pablo Campo-Prieto, José Mª Cancela-Carral, Gustavo Rodríguez-Fuentes

2 registry-linked trialsOpen access · goldAbstract readRandomized Controlled Trial
In one paragraph

Trial report in Sensors (Basel, Switzerland), 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 28 papers, 7 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
28citing papers in PubMed, 7 pooled it
7.0field-weighted citation impact, top 2% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07089667 nacompletednot on this mapstarted 2024, after this paper: background citation

The Effect of Virtual Reality Exergame on Physical Activity and Fitness in The Elderly

TypeinterventionalSponsorHasanuddin UniversityRan2024 to 2024Enrolled40ConditionsHealthy ElderlyArmsvirtual reality exergame, Conventional
NCT07459439 nacompletednot on this mapstarted 2026, after this paper: background citation

Feasibility of Virtual Reality-assisted Ergometer Cycling in Addition to Regular Rehabilitation During Municipality-based Inpatient Rehabilitation Care: A Single-group Pilot- and Feasibility-trial - VR-C-Rehab

TypeinterventionalSponsorHorsholm MunicipalityRan2026 to 2026Enrolled12ConditionsOlder Adults (65 Years and Older), Outpatient Treatment, Rehabilitation Frail Elderly SubjectsArmsVR cycling
3 · Its place in the literature

Who cites it

28 citing papers in PubMed, 7 syntheses or guidelines pooled it, 70 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors at 1 institution in 1 country.

Pablo Campo-PrietoDepartment of Functional Biology and Health Sciences, Faculty of Physiotherapy, University of Vigo, 36005 Pontevedra, Spain.ORCID 0000-0003-1706-5639
José Mª Cancela-CarralHealthyFit Research Group, Galicia Sur Health Research Institute (IIS Galicia Sur), Sergas-UVIGO, 36213 Vigo, Spain.ORCID 0000-0003-2903-3829
Gustavo Rodríguez-FuentesDepartment of Functional Biology and Health Sciences, Faculty of Physiotherapy, University of Vigo, 36005 Pontevedra, Spain.ORCID 0000-0003-2720-1497
Galicia Sur Biomedical Foundation · ES

Funding

Xunta de Galicia Predoctoral fellowship (ED481A-2019/158).
6 · The paper itself

Abstract

One of the pillars which underpins active aging is found in the performance of physical activity. While adherence to physical activity programs has traditionally been low in older people, immersive virtual reality (IVR) could provide an alternative and complementary training mode. A randomized clinical trial was conducted to explore the feasibility and effects of a 10-week IVR exergame program on physical functions of 24 institutionalized older adults who were allocated to an experimental group (EG n = 13; 85.08 ± 8.48 years) and control group (CG n = 11; 84.82 ± 8.10 years). The IVR intervention was feasible, with no adverse effects being reported (no Simulator Sickness Questionnaire symptoms; low negative experience scores on the Game Experience Questionnaire < 0.34/4), no dropouts, high adherence, and good post-gaming usability (System Usability Scale > 73.96%). The EG showed significant improvements: Tinetti scores for balance (1.84 ± 1.06; p < 0.001), gait (1.00 ± 1.08; p < 0.001), total score (2.84 ± 1.67; p < 0.001), and handgrip (4.96 ± 4.22; p < 0.001) (pre−post assessment). The CG showed significantly worsened compared to the EG: Five times sit-to-stand test, Tinetti scores for balance, gait, and total score, and the Timed Up and Go test total score (post-assessment). The findings show that the IVR intervention is a feasible method to approach a personalized exercise program and an effective way by which to improve physical function in the target population.

Indexed as

Postural BalanceVirtual RealityAgedExercise TherapyExergamingFeasibility StudiesHand StrengthHumansTime and Motion Studiesaged 80 and overdigital healthexercisegames for healtholder adultspersonalized medicinephysical functionsrehabilitationvideogamesvirtual reality exposure therapy

Identifiers

PMID36146092
PMCPMC9505598
OpenAlexW4296098464

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.