ArticleBrain sciences2022
Neural Research on Depth Perception and Stereoscopic Visual Fatigue in Virtual Reality.
Article in Brain sciences, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
6 citing papers in PubMed.
- Comparative analysis of early visual processes across presentation modalities: The event-related potential evoked by real-life, virtual reality, and planar objects.Cognitive, affective & behavioral neuroscience · 2025Article
- Depth Perception Based on the Interaction of Binocular Disparity and Motion Parallax Cues in Three-Dimensional Space.Sensors (Basel, Switzerland) · 2025Review
- A dual-branch deep learning model based on fNIRS for assessing 3D visual fatigue.Frontiers in neuroscience · 2025Article
- A subjective and objective fusion visual fatigue assessment system for different hardware and software parameters in SSVEP-based BCI applications.Scientific reports · 2024Article
- Fatigue Characterization of EEG Brain Networks Under Mixed Reality Stereo Vision.Brain sciences · 2024Article
- A comparative study of stereo-dependent SSVEP targets and their impact on VR-BCI performance.Frontiers in neuroscience · 2024Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors.
Funding
Abstract
Virtual reality (VR) technology provides highly immersive depth perception experiences; nevertheless, stereoscopic visual fatigue (SVF) has become an important factor currently hindering the development of VR applications. However, there is scant research on the underlying neural mechanism of SVF, especially those induced by VR displays, which need further research. In this paper, a Go/NoGo paradigm based on disparity variations is proposed to induce SVF associated with depth perception, and the underlying neural mechanism of SVF in a VR environment was investigated. The effects of disparity variations as well as SVF on the temporal characteristics of visual evoked potentials (VEPs) were explored. Point-by-point permutation statistical with repeated measures ANOVA results revealed that the amplitudes and latencies of the posterior VEP component P2 were modulated by disparities, and posterior P2 amplitudes were modulated differently by SVF in different depth perception situations. Cortical source localization analysis was performed to explore the original cortex areas related to certain fatigue levels and disparities, and the results showed that posterior P2 generated from the precuneus could represent depth perception in binocular vision, and therefore could be performed to distinguish SVF induced by disparity variations. Our findings could help to extend an understanding of the neural mechanisms underlying depth perception and SVF as well as providing beneficial information for improving the visual experience in VR applications.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.