ArticleHeliyon2022
A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2.
Article in Heliyon, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 14 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
14 citing papers in PubMed, 1 synthesis or guideline pooled it.
- A systematic review on the metaverse-based blended English learning.Frontiers in psychology · 2022Pooled it
- Configurational effects of personal innovativeness, self-efficacy, and perceived risk on AI adoption in media students.Scientific reports · 2026Article
- Sustainable adoption of artificial intelligence and the Metaverse in higher education: an environmental, social, and governance-based analysis of pedagogical innovation and perceived student learning outcomes.Frontiers in artificial intelligence · 2026Article
- A study of the purchase intention of alternative foods.Scientific reports · 2025Article
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- Improving the Jump Shots of U12 Junior Basketball Players by Implementing a Combined Program of Plyometric and Coordination Exercises Using MyVert Technology.Sensors (Basel, Switzerland) · 2024Article
- Factors affecting metaverse adoption in education: A systematic review, adoption framework, and future research agenda.Heliyon · 2024Review
- Modelling the effects of perceived system quality and personal innovativeness on the intention to use metaverse: a structural equation modelling approach.PeerJ. Computer science · 2024Article
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- Academics' continuance intention to use learning technologies during COVID-19 and beyond.PloS one · 2024Article
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- Acceptance of e-learning in higher education: The role of task-technology fit with the information systems success model.Heliyon · 2023Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Recent advancements in virtual reality technology have attracted increasing attention from enterprises and scholars, and many new related products have been launched. Due to the current COVID-19 epidemic, the non-face-to-face teaching environment will seriously affect students' basketball learning. We therefore combined basketball learning with metaverse technology, discussed basketball teaching in a virtual reality environment, and examined the influencing factors of college students' intentions to use metaverse technology. In the light of UTAUT2, a new research model was proposed, and quantitative research was carried out. The results of a survey of 1074 valid samples revealed that habits and attitudes are crucial factors in the success of basketball learning using a metaverse. The findings also indicate that grade and gender are moderator variables.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.