Evidence map›Paper›PMID 36105763›Full record

ArticleFrontiers in robotics and AI2022

A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study.

Giulia Fregna, Nicola Schincaglia, Andrea Baroni, Sofia Straudi, Antonino Casile

Registry-linked trialAbstract read
In one paragraph

Article in Frontiers in robotics and AI, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06582303 (Analysis of the Effectiveness of Visual Training in Stroke Rehabilitation), which is not on this map. Cited by 24 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
24citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06582303 nacompletednot on this map

Analysis of the Effectiveness of Visual Training in Stroke Rehabilitation

TypeinterventionalSponsorNational University of Science and Technology, PakistanRan2022 to 2023Enrolled52ConditionsStroke, SubacuteArmsVirtual reality Game intervention plus conventional physical therapy, Conventional Physical Therapy
3 · Its place in the literature

Who cites it

24 citing papers in PubMed, 1 synthesis or guideline pooled it.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Giulia FregnaDoctoral Program in Translational Neurosciences and Neurotechnologies, University of Ferrara, Ferrara, Italy.
Nicola SchincagliaDepartment of Neuroscience and Rehabilitation, Ferrara University Hospital, Ferrara, Italy.
Andrea BaroniDepartment of Neuroscience and Rehabilitation, Ferrara University Hospital, Ferrara, Italy.
Sofia StraudiDepartment of Neuroscience and Rehabilitation, Ferrara University Hospital, Ferrara, Italy.
Antonino CasileIstituto Italiano di Tecnologia, Center for Translational Neurophysiology of Speech and Communication, Ferrara, Italy.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

We designed and implemented an immersive virtual reality (VR) environment for upper limb rehabilitation, which possesses several notable features. First, by exploiting modern computer graphics its can present a variety of scenarios that make the rehabilitation routines challenging yet enjoyable for patients, thus enhancing their adherence to the therapy. Second, immersion in a virtual 3D space allows the patients to execute tasks that are closely related to everyday gestures, thus enhancing the transfer of the acquired motor skills to real-life routines. Third, in addition to the VR environment, we also developed a client app running on a PC that allows to monitor in real-time and remotely the patients' routines thus paving the way for telerehabilitation scenarios. Here, we report the results of a feasibility study in a cohort of 16 stroke patients. All our patients showed a high degree of comfort in our immersive VR system and they reported very high scores of ownership and agency in embodiment and satisfaction questionnaires. Furthermore, and notably, we found that behavioral performances in our VR tasks correlated with the patients' clinical scores (Fugl-Meyer scale) and they could thus be used to assess improvements during the rehabilitation program. While further studies are needed, our results clearly support the feasibility and effectiveness of VR-based motor rehabilitation processes.

Indexed as

fugl-meyerhead-mount displayimmersive virtual realitymotor rehabilitationstroke

Identifiers

PMID36105763
PMCPMC9465047

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.