Evidence map›Paper›PMID 36046156›Full record

ArticleFrontiers in psychiatry2022

Depiction of mental illness and psychiatry in popular video games over the last 20 years.

Jozef Buday, Miroslav Neumann, Jana Heidingerová, Jirí Michalec, Gabriela Podgorná, Tadeáš Mareš, Marek Pol, Jakub Mahrík, Stanislava Vranková, Lucie Kališová and 1 more

Abstract read
In one paragraph

Article in Frontiers in psychiatry, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

11 authors.

Jozef BudayDepartment of Psychiatry, First Faculty of Medicine of Charles University and General University Hospital, Prague, Czechia.
Miroslav NeumannGrammar School Bilikova, Bratislava, Slovakia.
Jana HeidingerováDepartment of Psychiatry, First Faculty of Medicine of Charles University and General University Hospital, Prague, Czechia.
Jirí MichalecDepartment of Psychiatry, First Faculty of Medicine of Charles University and General University Hospital, Prague, Czechia.
Gabriela PodgornáDepartment of Psychiatry, First Faculty of Medicine of Charles University and General University Hospital, Prague, Czechia.
Tadeáš MarešDepartment of Psychiatry, First Faculty of Medicine of Charles University and General University Hospital, Prague, Czechia.
Marek PolFaculty Hospital Královské Vinohrady, Prague, Czechia.
Jakub MahríkInstitute of Clinical and Experimental Medicine, Prague, Czechia.
Stanislava VrankováInstitute of Normal and Pathological Physiology, Center of Experimental Medicine, Slovak Academy of Sciences, Bratislava, Slovakia.
Lucie KališováDepartment of Psychiatry, First Faculty of Medicine of Charles University and General University Hospital, Prague, Czechia.
Martin AndersDepartment of Psychiatry, First Faculty of Medicine of Charles University and General University Hospital, Prague, Czechia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Video games represent a rapidly growing media form that is a daily activity for many youths. So far, only a little attention has been paid to the portrayal of mental illnesses and psychiatric intervention within them. In our research, we explored the best-selling video games released between 2002-2021 in order to analyse these representations. We came to the conclusion that approximately 1 out of 10 popular games attempts to portray symptoms of mental illness - with a majority of 75% of them in a negative and stereotypical way. Despite the majority of mental illness depiction in popular video games being negative, there are mounting reports that certain representations have a positive impact on their player bases. Further studies are required, as to how much videogames influence the player's attitude toward this topic.

Indexed as

mental illnesspsychiatric carepsychiatry-historystigmavideo game

Identifiers

PMID36046156
PMCPMC9421125

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.