ArticleInternational journal of emergency medicine2022
Gamification of graduate medical education in an emergency medicine residency program.
Article in International journal of emergency medicine, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 25 papers.
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Who cites it
25 citing papers in PubMed.
- Round34: Attending-Moderated Tabletop Gameplay to Enhance Resident Team Dynamics During Inpatient Rounds.Journal of graduate medical education · 2026Trial
- ECG Bootcamp - A Novel Emergency Medicine Small Group Session.Journal of education & teaching in emergency medicine · 2026Article
- Article
- An Active-Learning Resuscitation Leadership Curriculum for Emergency Medicine Residents.MedEdPORTAL : the journal of teaching and learning resources · 2026Article
- Rheum4Games: A Game-Based Board Review to Enhance Confidence and Knowledge in Rheumatology for Internal Medicine Residents.MedEdPORTAL : the journal of teaching and learning resources · 2026Article
- Gamification to Improve Emergency Medical Service Personnel Knowledge of Medical Capacity Determination.HCA healthcare journal of medicine · 2026Article
- Gamified Simulation for Onboarding Health Care Teams in Emergency Care: Development and Preliminary Feasibility Study.JMIR formative research · 2025Article
- Article
- Cutting Through Barriers: Laceration Showcase and Virtual Procedure Lab for Emergency Medicine Trainees in India.Cureus · 2025Article
- Gamification of Critical Care Medical Education: ICUlympics.ATS scholar · 2025Article
- A Gamified Cardiometabolic Health Curriculum Utilizing a Student Response System for Internal Medicine Residents.Cureus · 2025Article
- Impact of a "Digital Health" Curriculum on Students' Perception About Competence and Relevance of Digital Health Topics for Future Professional Challenges: Prospective Pilot Study.JMIR formative research · 2025Article
- A scoping review of gamified applications in English language teaching: a comparative discussion with medical education.BMC medical education · 2025Article
- The pit crew card game: a novel gamification exercise to improve EMS performance in critical care scenarios.International journal of emergency medicine · 2025Article
- Pathogen Pursuit: A Gamified Format to Learn Infectious Diseases and Antimicrobial Stewardship for Medical Residents.MedEdPORTAL : the journal of teaching and learning resources · 2025Article
- Article
- The Effects of Implementing Gamification in the Hepatology Curriculum for Medical Students.Cureus · 2024Article
- Learning Urogenital Diseases in Oddity (LUDO)-a gamification-based innovation for learning urogenital diseases in emergency medicine.International journal of emergency medicine · 2024Article
- Livogena: The Ikteros Curse-A Jaundice Narrative Card and Board Game for Medical Students.MedEdPORTAL : the journal of teaching and learning resources · 2024Article
- Novel Academic Tabletop 2022 (NAT22): A Dynamic Dice-Based Emergency Medicine Education Tool.Cureus · 2023Article
Corrections and comments
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Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
objectivesOur program implemented East EMWars, a year-long, longitudinal game that added competition to our existing curricular content. We surveyed residents to investigate the impact of gamification in emergency medicine residency training. We hypothesized that residents would report higher levels of motivation, engagement, and challenge with gamification compared to traditional didactics. Furthermore, we hypothesized that residents would exhibit generally positive perceptions about gamification as a learning tool and that it would translate to improved performance on the annual in-training examination.
methodsThis was a single-center, prospective pre- and post-intervention survey study at a community-based emergency medicine residency program. Given the multiplicity of research questions and inherent nature of educational research, a mixed methods approach was utilized. We utilized nonparametric testing for quantitative data with paired responses pre- and post-intervention. We solicited comments on the post-intervention that were categorized under thematic approach and presented in complete and unedited form in the results.
resultsEighteen (100%) of eligible residents in our program participated in both surveys. There were statistically significant increases in reported levels of motivation, engagement, and challenge with gamification compared to traditional didactic methods. Residents also reported overwhelmingly positive general perceptions about gamification and its broader generalizability and applicability. We did not reach statistical significance in determining if in-training exam scores were associated with our gamification initiative.
conclusionsThis study was a first-of-its-kind look into a longitudinal game in an emergency medicine residency program. Although our results are encouraging, medical educators need further research to determine if this increase in motivation, engagement, and challenge will be associated with an increase in examination scores or, more importantly, healthcare outcomes. Theory-based, broader-scale, prospective studies are needed to further explore and help establish these associations and outcomes.
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