Evidence map›Paper›PMID 36035253›Full record

ArticleCurrent psychology (New Brunswick, N.J.)2022

Eight Hypotheses on Technology Use and Psychosocial Wellbeing: A Bicultural Phenomenological Study of Gaming during the COVID-19 Pandemic.

Veli-Matti Karhulahti, Henri Nerg, Tanja Laitinen, Antti Päivinen, Yingrong Chen

Open access · hybridAbstract read
In one paragraph

Article in Current psychology (New Brunswick, N.J.), 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
0.8field-weighted citation impact, top 20% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed, 3 citations in OpenAlex.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 1 institution in 1 country.

Veli-Matti KarhulahtiFaculty of Humanities and Social Sciences, Department of Music, Art and Culture Studies, University of Jyväskylä, PO Box 35, FI-40014 Jyväskylä, Finland.ORCID 0000-0003-3709-5341
Henri NergFaculty of Humanities and Social Sciences, Department of Music, Art and Culture Studies, University of Jyväskylä, PO Box 35, FI-40014 Jyväskylä, Finland.
Tanja LaitinenFaculty of Humanities and Social Sciences, Department of Music, Art and Culture Studies, University of Jyväskylä, PO Box 35, FI-40014 Jyväskylä, Finland.
Antti PäivinenFaculty of Humanities and Social Sciences, Department of Music, Art and Culture Studies, University of Jyväskylä, PO Box 35, FI-40014 Jyväskylä, Finland.
Yingrong ChenFaculty of Humanities and Social Sciences, Department of Music, Art and Culture Studies, University of Jyväskylä, PO Box 35, FI-40014 Jyväskylä, Finland.
University of Jyväskylä · FI

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

In this nonconfirmatory qualitative study, we pursued a range of hypotheses regarding how gaming operates in the lives and psychosocial wellbeing of those who actively play videogames during a crisis, such as the COVID-19 pandemic in 2020. Informed by an explorative survey ( Supplementary Information: The online version contains supplementary material available at 10.1007/s12144-022-03586-x.

Indexed as

Covid-19GamingQualitative methodsTechnology useWellbeing

Identifiers

PMID36035253
PMCPMC9393080
OpenAlexW4293516215

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.