ArticleFrontiers in psychology2022
Multidimensional assessment of Game Transfer Phenomena: Intrusive cognitions, perceptual distortions, hallucinations and dissociations.
Article in Frontiers in psychology, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.
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Who cites it
6 citing papers in PubMed.
- Situating problematic gaming and psychotic-like experiences in the adolescent landscape of affordances: A cohort study.Journal of behavioral addictions · 2026Article
- Games and Creativity: A Theoretical Framework.Journal of Intelligence · 2026Review
- Metaverse dependency as a psychosomatic risk of immersive platforms: development and validation of the Metaverse Dependency-Related Experiences Scale.Frontiers in psychology · 2026Article
- The Transfer of In-Game Behaviors and Emotions to Real-World Experiences in Game World.Behavioral sciences (Basel, Switzerland) · 2025Article
- From active escapism to virtual withdrawal: Validation of the Compensatory-Dissociative Online Gaming scales (C-DOGs).Journal of behavioral addictions · 2024Article
- Coping with COVID- 19 pandemic stressors: Comparisons between non-players and players, and levels of Game Transfer Phenomena.Entertainment computing · 2022Article
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Authors and funding
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Abstract
Game Transfer Phenomena (GTP) refers to a cluster of involuntary phenomena related to playing videogames, including sensory and cognitive intrusions, transient changes in perception and self-agency. The Game Transfer Phenomena Scale (GTPS) has been used to measure the frequency of GTP with respect to five factors. The present study aimed to validate an instrument for assessing the multiple dimensions of GTP (GTP-MDS) that helps clarify the distinction between GTP experiences. GTP were contextualized onto the spectrum of intrusive cognitions, perceptual distortions, and dissociations. The relationship between GTP, involuntary phenomena without game content (INVWG) in terms of, e.g., hallucinations and perceptual distortions, and game-biased perceptions (GBPA), as well as the positive and negative impact of GTP and level of distress were also examined. The data were collected using a survey (
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