Evidence map›Paper›PMID 36032777›Full record

ArticleHealth information science and systems2022

Design and evaluation of an exergame system to assist knee disorders patients' rehabilitation based on gesture interaction.

Guangjun Wang, Bangguo Zhu, Yi Fan, Ming Wu, Xueshu Wang, Hanyuan Zhang, Liangliang Yao, Yining Sun, Benyue Su, Zuchang Ma

Abstract read
In one paragraph

Article in Health information science and systems, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Guangjun WangAnhui Province Key Laboratory of Medical Physics and Technology, Institute of Intelligent Machines, Hefei Institutes of Physical Science, Chinese Academy of Sciences, Hefei, 230031 China.ORCID 0000-0002-3115-4470
Bangguo ZhuThe University Key Laboratory of Intelligent Perception and Computing of Anhui Province, Anqing Normal University, Anqing, 246013 China.
Yi FanThe University Key Laboratory of Intelligent Perception and Computing of Anhui Province, Anqing Normal University, Anqing, 246013 China.
Ming WuThe First Affiliated Hospital of USTC, Division of Life Sciences and Medicine, University of Science and Technology of China, Hefei, 230001 China.
Xueshu WangThe University Key Laboratory of Intelligent Perception and Computing of Anhui Province, Anqing Normal University, Anqing, 246013 China.
Hanyuan ZhangAnhui Province Key Laboratory of Medical Physics and Technology, Institute of Intelligent Machines, Hefei Institutes of Physical Science, Chinese Academy of Sciences, Hefei, 230031 China.
Liangliang YaoThe University Key Laboratory of Intelligent Perception and Computing of Anhui Province, Anqing Normal University, Anqing, 246013 China.
Yining SunAnhui Province Key Laboratory of Medical Physics and Technology, Institute of Intelligent Machines, Hefei Institutes of Physical Science, Chinese Academy of Sciences, Hefei, 230031 China.
Benyue SuThe University Key Laboratory of Intelligent Perception and Computing of Anhui Province, Anqing Normal University, Anqing, 246013 China.
Zuchang MaAnhui Province Key Laboratory of Medical Physics and Technology, Institute of Intelligent Machines, Hefei Institutes of Physical Science, Chinese Academy of Sciences, Hefei, 230031 China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

We designed a knee rehabilitation exercise game (Exergame) for home-based rehabilitation of patients with knee disorders. The system includes three functional components: knee exercise plan formulation, exergame, and exercise feedback. The 3D Human Pose Estimation based on images is used as the gesture interaction to capture the patient's primary joint motion data. We recruited 20 knee osteoarthritis (KOA) to evaluate the system's feasibility and user experience. The physician's group formulated the patient's exercise plans. The average accuracy of motion recognition is 95.2%, indicating that the system can effectively guide rehabilitation training for KOA patients. The results of the UEQ-S questionnaire, namely the practical quality value (1.63 ± 0.85), hedonic quality value (1.75 ± 0.86), and the total value (1.69 ± 0.86) of 20 patients, indicate that the system provides an excellent user experience, which improves the willingness and compliance of the patients for the active exercise. The above evidence confirms that the proposed approach is suitable for Knee disorders rehabilitation exercise and has promising application prospects. Supplementary Information: The online version contains supplementary material available at 10.1007/s13755-022-00189-5.

Indexed as

ExergameGesture interactionKnee disordersUser experience

Identifiers

PMID36032777
PMCPMC9411482

What OpenQuestion holds

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.