Evidence map›Paper›PMID 36011154›Full record

ReviewHealthcare (Basel, Switzerland)2022

Therapeutic Use of VR Serious Games in the Treatment of Negative Schizophrenia Symptoms: A Systematic Review.

Beatriz Miranda, Pedro Miguel Moreira, Luís Romero, Paula Alexandra Rego

Open access · goldAbstract readReview
In one paragraph

Review in Healthcare (Basel, Switzerland), 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
0.8field-weighted citation impact, top 29% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed, 5 citations in OpenAlex.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors at 2 institutions in 1 country.

Beatriz MirandaADiT-Lab-Applied Digital Transformation Laboratory, Instituto Politécnico de Viana do Castelo, 4900-347 Viana do Castelo, Portugal.
Pedro Miguel MoreiraADiT-Lab-Applied Digital Transformation Laboratory, Instituto Politécnico de Viana do Castelo, 4900-347 Viana do Castelo, Portugal.ORCID 0000-0001-8371-0347
Luís RomeroADiT-Lab-Applied Digital Transformation Laboratory, Instituto Politécnico de Viana do Castelo, 4900-347 Viana do Castelo, Portugal.
Paula Alexandra RegoADiT-Lab-Applied Digital Transformation Laboratory, Instituto Politécnico de Viana do Castelo, 4900-347 Viana do Castelo, Portugal.ORCID 0000-0001-8188-1804
Polytechnic Institute of Viana do Castelo · PTUniversidade do Porto · PT

Funding

European Regional Development Fund (ERDF) Norte-01-0145-FEDER-000042
6 · The paper itself

Abstract

Schizophrenia is a chronic brain disorder that affects 1 in every 300 people worldwide. This study intended to perform a systematic review to describe the state-of-the-art of interventions involving patients with negative symptoms of schizophrenia that use Virtual Reality (VR) games as a complement to therapy, and to analyze the key features of such games. Literature research was conducted in three databases, namely, the Institute of Electrical and Electronics Engineers (IEEE), Scopus, and PubMed, to identify relevant publications dated from 2010 to 2021. Of the initial 74 publications found, only 11 satisfied the eligibility requirements and were included in this study. The results were then organized and displayed in a flow diagram. Overall, the results from the studies suggest that the use of VR in therapies enables an increase in social skills and a decrease in anxiety symptoms. The use of such technology in therapy has proven to be effective, although it still lacks features to provide better long-term results.

Indexed as

game designschizophreniaserious gamesvirtual reality

Identifiers

PMID36011154
PMCPMC9408427
OpenAlexW4293511054

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.