Evidence map›Paper›PMID 35991463›Full record

ArticleUpsala journal of medical sciences2022

Cognitive behavioral treatment for disordered gaming and problem gambling in adolescents: a pilot feasibility study.

Frida André, Isak Einarsson, Elisabeth Dahlström, Katalin Niklasson, Anders Håkansson, Emma Claesdotter-Knutsson

Abstract read
In one paragraph

Article in Upsala journal of medical sciences, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

7 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Treatment of Gaming Disorder in Children and Adolescents: A Systematic Review.Journal of the Korean Academy of Child and Adolescent Psychiatry · 2025
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Frida AndréFaculty of Medicine, Department of Clinical Sciences, Lund, Lund University, Lund, Sweden.
Isak EinarssonOutpatient Department, Child and Adolescent Psychiatry Clinic, Region Skåne, Sweden.
Elisabeth DahlströmOutpatient Department, Child and Adolescent Psychiatry Clinic, Region Skåne, Sweden.
Katalin NiklassonOutpatient Department, Child and Adolescent Psychiatry Clinic, Region Skåne, Sweden.
Anders HåkanssonPsychiatry, Faculty of Medicine, Department of Clinical Sciences, Lund, Lund University, Lund, Sweden.
Emma Claesdotter-KnutssonPsychiatry, Faculty of Medicine, Department of Clinical Sciences, Lund, Lund University, Lund, Sweden.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Disordered gaming and problem gambling (DG/PG) are associated with a range of functional impairments as well as psychiatric comorbidity. With the proliferation of digital gaming apps aimed at children and adolescents, which involve in-game purchases, there is increasing evidence that DG/PG are on the rise in this age range. The behavior can be detected in youth presenting at school-based health clinics and community psychiatric clinics. Cognitive behavioral therapy (CBT) is one of several recommended treatments for adults, but little evidence is available for the efficacy of this approach in adolescents with DG/PG. Aim: To evaluate the acceptability and feasibility of a CBT-based intervention developed for adolescents with DG/PG, which can be delivered in routine psychiatric care facilities. Methods: Adolescents who were patients at a child and adolescent psychiatry service were screened for DG/PG. Those aged 12-17 years with pronounced symptoms were invited to participate in a 7-week CBT program called Relapse Prevention. Nine adolescents agreed to participate and five consented to repeated assessments of outcome (pre-, post-treatment, and 6-month follow-up). In addition to acceptability and satisfaction with treatment, symptoms of DG were assessed with standardized interview and self-report measures. Results: There were no dropouts from the treatment. Participants who completed treatment and all outcome assessments reported satisfaction with the treatment. The participants showed fewer symptoms of DG after treatment, and the proportion who met criteria for computer game addiction decreased from 56 to 0%. There was no reduction in the number of participants who met criteria for PG. Conclusion: This study provides preliminary evidence for the acceptability and feasibility of a CBT-based intervention for DG/PG in adolescents. Preliminary data suggest that the treatment may be effective for DG but not PG. Further studies are needed to evaluate the efficacy of this approach for both conditions.

Indexed as

Cognitive Behavioral TherapyGamblingVideo GamesAdolescentChildCognitionFeasibility StudiesHumansCBTgamblingGamingrelapse prevention

Identifiers

PMID35991463
PMCPMC9383045

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.