Evidence map›Paper›PMID 35991062›Full record

Trial reportFrontiers in public health2022

Music-based casual video game training alleviates symptoms of subthreshold depression.

Ximeng Li, Moyi Zheng, Yuchang Zhang, Yueyun Wang, Lu Nie, Yuan Yuan, Tianyi Qian, Yixuan Ku

Open access · goldAbstract readRandomized Controlled Trial
In one paragraph

Trial report in Frontiers in public health, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed, 1 pooled it
1.3field-weighted citation impact, top 22% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed, 1 synthesis or guideline pooled it, 11 citations in OpenAlex.

  1. Pooled it
  2. Article
  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors at 3 institutions in 1 country.

Ximeng LiCenter for Brain and Mental Wellbeing, Department of Psychology, Sun Yat-sen University, Guangzhou, China.
Moyi ZhengCenter for Brain and Mental Wellbeing, Department of Psychology, Sun Yat-sen University, Guangzhou, China.
Yuchang ZhangCenter for Brain and Mental Wellbeing, Department of Psychology, Sun Yat-sen University, Guangzhou, China.
Yueyun WangCenter for Brain and Mental Wellbeing, Department of Psychology, Sun Yat-sen University, Guangzhou, China.
Lu NieCenter for Brain and Mental Wellbeing, Department of Psychology, Sun Yat-sen University, Guangzhou, China.
Yuan YuanSchool of Art, Sun Yat-sen University, Guangzhou, China.
Tianyi QianTencent Healthcare, Shenzhen, China.
Yixuan KuCenter for Brain and Mental Wellbeing, Department of Psychology, Sun Yat-sen University, Guangzhou, China.
Sun Yat-sen University · CNPeng Cheng Laboratory · CNTencent Healthcare (China) · CN

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Objectives: In this preregistered study, we investigated the beneficial effects of music-based casual video game training on the depression, anxiety and stress symptoms in a cohort of young individuals with subthreshold depression and the underlying mechanisms. Methods: The study included 56 young individuals (18-26 years of age) with subthreshold or mild depression based on the Beck Depression Inventory-II (BDI-II) scores between 14 and 19. They were randomly assigned into the experimental group ( Results: The depression, anxiety, and stress symptoms were significantly reduced in the experimental group participants after 4 weeks of music-based video game training compared with the control group. The DAS scores in the experimental group were alleviated in the third and fourth weeks of training compared with the control group. Moreover, analysis using the general linear model demonstrated that the number of training weeks and self-efficacy were associated with significant reduction in depression, anxiety and stress. Furthermore, our results demonstrated that self-efficacy was correlated with positive emotion and emotional regulation. Conclusion: Our study showed that music-based casual video game training significantly decreased depression, anxiety, and stress in the young individuals with subthreshold depression by enhancing self-efficacy.

Indexed as

MusicVideo GamesAnxietyAnxiety DisordersDepressionHumansanxietyinterventionmusic-based video gameself-efficacystresssubthreshold depression

Identifiers

PMID35991062
PMCPMC9381992
OpenAlexW4289516681

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.