ArticleComputational intelligence and neuroscience2022
Sports Deep Learning Method Based on Cognitive Human Behavior Recognition.
Article in Computational intelligence and neuroscience, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It has been retracted, and should not be counted. Cited by 1 paper.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- Retracted: Sports Deep Learning Method Based on Cognitive Human Behavior Recognition.Computational intelligence and neuroscience · 2023Article
Corrections and comments
- Retraction · 2023-07-26Concerns/Issues about Data · Concerns/Issues about Referencing/Attributions · Concerns/Issues about Peer Review · Investigation by Journal/Publisher · Investigation by Third Party · Unreliable Results and/or Conclusions · · See also: https://pubpeer.com/publications/2D70A807E9BB025107D9BBF9821517
- Retracted
Authors and funding
1 author.
Funding
No grant is acknowledged in the PubMed record.
Abstract
An in-depth learning-based approach is designed to develop the ability to recognize human behavior on the move. We introduce 3D residual structures and create 3D residual models. In order to get the most out of the data relationship of several consecutive frames, this study introduces 3D techniques for assigning different values to the existing frames. Experiments show that both structures improve recognition performance. For the 3D residual model, 3D attention model, and 3D attention residual model, this study proposes two model fusion strategies: average and weighted. Among them, the weighted fusion is to give a higher fusion proportion to the high accuracy model by using the model weight calculation method designed in this study. The experimental results show that the additive fusion strategy based on feature contribution has an obvious improvement effect on the test results of the two benchmark datasets, with an increase of more than 2% points, including an increase of 2.69% on HMDB51. The effect of splicing and fusion strategy has also increased by more than 1% point, including 1.34% on UCF101 dataset and about 1.9% on HMDB51. It is proven that deep learning can effectively recognize human behavior in sports.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.