Evidence map›Paper›PMID 35984679›Full record

ArticleJMIR human factors2022

Identifying Potential Gamification Elements for A New Chatbot for Families With Neurodevelopmental Disorders: User-Centered Design Approach.

Truong An Bui, Megan Pohl, Cory Rosenfelt, Tatiana Ogourtsova, Mahdieh Yousef, Kerri Whitlock, Annette Majnemer, David Nicholas, Carrie Demmans Epp, Osmar Zaiane and 1 more

Open access · goldAbstract read
In one paragraph

Article in JMIR human factors, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
4.7field-weighted citation impact, top 5% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed, 8 citations in OpenAlex.

  1. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

11 authors at 4 institutions in 1 country.

Truong An BuiNeuroscience and Mental Health Institute, University of Alberta, Edmonton, AB, Canada.ORCID https://orcid.org/0000-0001-5224-0565
Megan PohlDepartment of Pediatrics, University of Alberta, Edmonton, AB, Canada.ORCID https://orcid.org/0000-0003-3912-4708
Cory RosenfeltDepartment of Pediatrics, University of Alberta, Edmonton, AB, Canada.ORCID https://orcid.org/0000-0003-1422-4411
Tatiana OgourtsovaFeil & Oberfeld Research Centre of the Jewish Rehabilitation Hospital - Centre intégré de santé et de services sociaux de Laval (CISSS Laval), Centre for Interdisciplinary Research of Greater Montreal (CRIR), Laval, QC, Canada.ORCID https://orcid.org/0000-0001-7067-1027
Mahdieh YousefDepartment of Pediatrics, University of Alberta, Edmonton, AB, Canada.ORCID https://orcid.org/0000-0002-2054-5919
Kerri WhitlockDepartment of Pediatrics, University of Alberta, Edmonton, AB, Canada.ORCID https://orcid.org/0000-0002-8032-4587
Annette MajnemerSchool of Physical & Occupational Therapy, Faculty of Medicine and Health Sciences, Research Institute of the McGill University Health Centre, McGill University, Montréal, QC, Canada.ORCID https://orcid.org/0000-0001-7712-3509
David NicholasCentral and Northern Alberta Region, Faculty of Social Work, University of Calgary, Calgary, AB, Canada.ORCID https://orcid.org/0000-0003-4480-322X
Carrie Demmans EppEdTeKLA Research Group, Department of Computing Science, University of Alberta, Edmonton, AB, Canada.ORCID https://orcid.org/0000-0001-9079-4921
Osmar ZaianeDepartment of Computing Science, University of Alberta, Edmonton, AB, Canada.ORCID https://orcid.org/0000-0002-0060-5988
François V Bolduc *Department of Pediatrics, University of Alberta, Edmonton, AB, Canada.ORCID https://orcid.org/0000-0002-6109-5467
University of Alberta · CAJewish Rehabilitation Hospital · CAMcGill University Health Centre · CAUniversity of Calgary · CA

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundChatbots have been increasingly considered for applications in the health care field. However, it remains unclear how a chatbot can assist users with complex health needs, such as parents of children with neurodevelopmental disorders (NDDs) who need ongoing support. Often, this population must deal with complex and overwhelming health information, which can make parents less likely to use a software that may be very helpful. An approach to enhance user engagement is incorporating game elements in nongame contexts, known as gamification. Gamification needs to be tailored to users; however, there has been no previous assessment of gamification use in chatbots for NDDs.

objectiveWe sought to examine how gamification elements are perceived and whether their implementation in chatbots will be well received among parents of children with NDDs. We have discussed some elements in detail as the initial step of the project.

methodsWe performed a narrative literature review of gamification elements, specifically those used in health and education. Among the elements identified in the literature, our health and social science experts in NDDs prioritized five elements for in-depth discussion: goal setting, customization, rewards, social networking, and unlockable content. We used a qualitative approach, which included focus groups and interviews with parents of children with NDDs (N=21), to assess the acceptability of the potential implementation of these elements in an NDD-focused chatbot. Parents were asked about their opinions on the 5 elements and to rate them. Video and audio recordings were transcribed and summarized for emerging themes, using deductive and inductive thematic approaches.

resultsFrom the responses obtained from 21 participants, we identified three main themes: parents of children with NDDs were familiar with and had positive experiences with gamification; a specific element (goal setting) was important to all parents, whereas others (customization, rewards, and unlockable content) received mixed opinions; and the social networking element received positive feedback, but concerns about information accuracy were raised.

conclusionsWe showed for the first time that parents of children with NDDs support gamification use in a chatbot for NDDs. Our study illustrates the need for a user-centered design in the medical domain and provides a foundation for researchers interested in developing chatbots for populations that are medically vulnerable. Future studies exploring wide range of gamification elements with large number of potential users are needed to understand the impact of gamification elements in enhancing knowledge mobilization.

Indexed as

chatboteHealthengagementfocus groupgamificationhealth information technologiesinterviewmHealthmobile healthneurodevelopmental disordersuser-centered design

Identifiers

PMID35984679
PMCPMC9440405
OpenAlexW4285417191

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.