Evidence map›Paper›PMID 35974409›Full record

ArticleJournal of neuroengineering and rehabilitation2022

ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews.

Nathalie Ringgenberg, Sarah Mildner, Marcia Hapig, Sarah Hermann, Katharina Kruszewski, Anna Lisa Martin-Niedecken, Katja Rogers, Alexandra Schättin, Frank Behrendt, Sonja Böckler and 7 more

Open access · goldAbstract read
In one paragraph

Article in Journal of neuroengineering and rehabilitation, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
13citing papers in PubMed, 1 pooled it
3.7field-weighted citation impact, top 6% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

13 citing papers in PubMed, 1 synthesis or guideline pooled it, 31 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

17 authors at 9 institutions in 4 countries.

Nathalie Ringgenberg *Department of Sport, Exercise and Health, University of Basel, Basel, Switzerland. nathalie.ringgenberg@stud.unibas.ch.
Sarah Mildner *Department of Health Sciences, IMC University of Applied Sciences Krems, Krems, Austria.
Marcia HapigResearch Center on Vascular Aging and Stroke, VASCage GmbH, Innsbruck, Austria.
Sarah HermannResearch Department, Reha Rheinfelden, Rheinfelden, Switzerland.
Katharina KruszewskiResearch Center on Vascular Aging and Stroke, VASCage GmbH, Innsbruck, Austria.
Anna Lisa Martin-NiedeckenDepartment of Design, Subject Area Game Design, Zurich University of the Arts, Zurich, Switzerland.
Katja RogersStratford School of Interaction Design and Business, University of Waterloo, Waterloo, ON, Canada.
Alexandra SchättinSphery Ltd, Zurich, Switzerland.
Frank BehrendtResearch Department, Reha Rheinfelden, Rheinfelden, Switzerland.
Sonja BöcklerDepartment of Design, Subject Area Game Design, Zurich University of the Arts, Zurich, Switzerland.
Stefan SchmidlinDepartment of Design, Subject Area Game Design, Zurich University of the Arts, Zurich, Switzerland.
Roman JurtDepartment of Design, Subject Area Game Design, Zurich University of the Arts, Zurich, Switzerland.
Stephan NiedeckenSphery Ltd, Zurich, Switzerland.
Christian BrenneisDepartment of Neurology, Clinic for Rehabilitation Münster, Münster, Austria.
Leo H BonatiResearch Department, Reha Rheinfelden, Rheinfelden, Switzerland.
Corina Schuster-Amft *Department of Sport, Exercise and Health, University of Basel, Basel, Switzerland.
Barbara Seebacher *Karl Landsteiner Institute of Interdisciplinary Rehabilitation Research, Münster, Austria.
Zurich University of the Arts · CHReha Rheinfelden · CHUniversity of Basel · CHVASCage · ATIMC University of Applied Sciences Krems · ATInnsbruck Medical University · ATKarl Landsteiner Society · ATUniversity Hospital of Basel · CHUniversity of Waterloo · CA

Funding

CIHR
6 · The paper itself

Abstract

backgroundExergames are playful technology-based exercise programs. They train physical and cognitive functions to preserve independence in older adults (OAs) with disabilities in daily activities and may reduce their risk of falling. This study gathered in-depth knowledge and understanding of three different user groups' experiences in and relevant needs, worries, preferences, and expectations of technology-based training, to develop an exergame training device for OAs.

methodsWe conducted a qualitative study using semi-structured focus group interviews of primary (OAs in geriatric or neurological rehabilitation) and secondary (health professionals) end users, as well as expert interviews of tertiary end users (health insurance experts or similar), exploring user perspectives on adjusting an existing exergame to OAs' needs. Voice-recorded interviews were transcribed by researchers and analyzed using thematic analysis (TA) following an inductive, data-driven, iterative approach.

resultsWe interviewed 24 primary, 18 secondary, and 9 tertiary end users at two rehabilitation centers in Austria and Switzerland. Our TA approach identified five to six themes per user group. Themes in the primary end user group reflected aspects of safety, training goals, individuality, game environment, social interactions, and physical and technical overload. Themes in the secondary end user group comprised facets of meaningfulness, distraction through the game environment, safety, gamification elements, the availability and accessibility of the exergame. Tertiary end users' themes addressed aspects of financial reimbursement, suitable target populations, professional training for the handling of exergame devices, training goals, and concerns about the use of exergames in geriatric rehabilitation.

conclusionsIn conclusion, an exergame for OAs must be safe, motivating and fully adaptable to the target group while promoting the return to or preservation of autonomy and independence in daily life. Our findings contribute to developing hard- and software extensions for the ExerG training device. Further research is needed to expand the validity of our findings to larger populations.

Indexed as

ExerciseExergamingAgedFocus GroupsHumansQualitative ResearchExercise rehabilitationExergamingFocus groupsGeriatricsOlder adultsRehabilitationUser-centered designVirtual reality

Identifiers

PMID35974409
PMCPMC9382774
OpenAlexW4292182376

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.