ArticleThe Lancet regional health. Western Pacific2022
Digital competence as a protective factor against gaming addiction in children and adolescents: A cross-sectional study in Hong Kong.
Article in The Lancet regional health. Western Pacific, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers, 2 of them syntheses that pooled it.
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Who cites it
17 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Gender differences in digital literacy: a systematic and meta-analytic review across developmental stages and socio-cultural contexts.Frontiers in psychology · 2026Pooled it
- Factors Associated With Digital Addiction: Umbrella Review.JMIR mental health · 2025Pooled it
- Internet Gaming Addiction in Children and Adolescents: A Narrative Review in the Context of Screen Time.Cureus · 2026Review
- Article
- Digital Competence as Psychological Defense: Impact of Digital Competence on Problematic Mobile Use Among Paraguayan University Students.Behavioral sciences (Basel, Switzerland) · 2025Article
- The Interactive Effects of eHealth Literacy and Mental Health Literacy on Social Media Addiction and Depression-Anxiety-Stress in Adolescents: Cross-Sectional Study.Journal of medical Internet research · 2025Article
- Development and validation of digital resilience scale for primary and secondary school students.BMC psychology · 2025Article
- Relationship Between Short Video Addiction Tendency and Depression Among Rural Older Adults: Cross-Sectional Study.Journal of medical Internet research · 2025Article
- Applying user-centred techniques and expert feedback to refine an AI-based app for addressing mobile gaming addiction in adolescents.Dialogues in health · 2025Article
- The impact of digital skills on the mental health of rural residents: from the perspective of happiness.Frontiers in psychology · 2025Article
- Study on the influence mechanism of internet risks on the development risks of Chinese adolescents: the mediating role of digital dependence and the moderating role of digital skills.Frontiers in psychology · 2025Article
- Associations between different types of screen-based sedentary behavior and sleep among Chinese children and adolescents.Frontiers in public health · 2025Article
- The Development and Validation of the Adolescent Problematic Gaming Scale (PGS-Adolescent).Behavioral sciences (Basel, Switzerland) · 2024Article
- The association between family socio-demographic factors, parental mediation and adolescents' digital literacy: a cross-sectional study.BMC public health · 2024Article
- Exploring the association between online gaming addiction and academic performance among the school-going adolescents in Bangladesh: A cross-sectional study.Health science reports · 2024Article
- Shut-up Toys for Second Language Learners: Impact of Digital Media on Early Adolescents' Private Speech Production in Individual and Collaborative Tasks.Journal of psycholinguistic research · 2024Article
- Deviant Peer Affiliation and Adolescent Tobacco and Alcohol Use: The Roles of Tobacco and Alcohol Information Exposure on Social Networking Sites and Digital Literacy.Behavioral sciences (Basel, Switzerland) · 2022Article
Corrections and comments
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Authors and funding
10 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Background: Digital competence can help children and adolescents engage with technology for acquiring new knowledge and for broadening social contact and support, while reducing the risk of inappropriate media use. This study investigated the effects of digital competence on the risk of gaming addiction among children and adolescents. We explored whether students with good digital competence were protected from the adverse effects of media use and the risk of gaming addiction. Methods: 1956 students (690 primary and 1266 secondary) completed a digital competence assessment and a self-report questionnaire on their mental health status, use of digital devices, and experiences of cyberbullying. Multiple regression analyses with further mediation and moderation analyses were performed to investigate the association of digital competence with gaming addiction and mental health in children and adolescents. Findings: Regression analyses showed that children and adolescents with better digital competence were less likely to develop gaming addiction ( Interpretation: Digital competence is associated with less gaming addiction and could potentially lead to better mental wellbeing by reducing the risks of gaming addiction and cyberbullying. Education that promotes digital competence is essential to maximize the benefits of media use, while reducing the potential adverse effects from the inappropriate use of digital devices. Funding: This study was supported by a grant from the Research Grants Council of the HKSAR Government (#T44-707/16N) under the Theme-based Research Scheme.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.