ArticleComputational intelligence and neuroscience2022
Analytical Model of Action Fusion in Sports Tennis Teaching by Convolutional Neural Networks.
Article in Computational intelligence and neuroscience, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
2 citing papers in PubMed, 1 synthesis or guideline pooled it, 11 citations in OpenAlex.
- The Application of Deep Learning Human Pose Estimation in Sport: A Systematic Review.Sports medicine - open · 2025Pooled it
- Transforming tennis with artificial intelligence: a bibliometric review.Frontiers in sports and active living · 2024Review
Corrections and comments
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Authors and funding
3 authors at 2 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
In order to improve the effectiveness of tennis teaching and enhance students' understanding and mastery of tennis standard movements, based on the three-dimensional (3D) convolutional neural network architecture, the problem of action recognition is deeply studied. Firstly, through OpenPose, the recognition process of human poses in tennis sports videos is discussed. Athlete tracking algorithms are designed to target players. According to the target tracking data, combined with the movement characteristics of tennis, real-time semantic analysis is used to discriminate the movement types of human key point displacement in tennis. Secondly, through 2D pose estimation of tennis players, the analysis of tennis movement types is achieved. Finally, in the tennis player action recognition, a lightweight multiscale convolutional model is proposed for tennis player action recognition. Meanwhile, a key frame segment network (KFSN) for local information fusion based on keyframes is proposed. The network improves the efficiency of the whole action video learning. Through simulation experiments on the public dataset UCF101, the proposed 3DCNN-based KFSN achieves a recognition rate of 94.8%. The average time per iteration is only 1/3 of the C3D network, and the convergence speed of the model is significantly faster. The 3DCNN-based recognition method of information fusion action discussed can effectively improve the recognition effect of tennis actions and improve students' learning and understanding of actions in the teaching process.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.