ArticleJournal of environmental and public health2022
Design and Research of VR Basketball Teaching System Based on Embedded Intelligent Sensor.
Article in Journal of environmental and public health, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers, 1 of them a synthesis that pooled it.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
3 citing papers in PubMed, 1 synthesis or guideline pooled it, 19 citations in OpenAlex.
- Application of digital-intelligent technologies in physical education: a systematic review.Frontiers in public health · 2025Pooled it
- The effect of virtual reality technology use on satisfaction with training matches for university basketball players: a mediated chain effect of self-efficacy and sport engagement.Frontiers in psychology · 2026Article
- Study of the influence of psychological mood on the performance and mental health of athletes in VR-aided basketball training.Frontiers in psychology · 2024Article
Corrections and comments
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Authors and funding
3 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Physical education pedagogy serves as a carrier of physical education theory and practical activities and plays an important role in physical education. The reform and development of education are always related closely to the growth of scientific and technological development, and people's physical education training methods are also undergoing subtle changes. The traditional single and formulaic training methods in the past have gradually turned to modern training methods with better interaction and visibility. All of this prompts people to have new requirements on sports training concepts and training modes. On this basis, teachers can conduct virtual teaching in a more interactive, more involved, and orderly manner in the virtual classroom. This paper constructs the implementation framework of VR basketball teaching auxiliary training, divides students into an experimental group and a control group and tests the physical fitness of students before and after the experiment. The students' basic basketball skills were tested by using embedded intelligent sensors to recognize the students' movements. The experimental results showed that after the test, the four basic basketball skills scores of the students in the experimental group were 68.78, 74.02, 73.13, and 72.34, respectively. The virtual reality basketball teaching system designed in this paper can effectively improve the basketball level of students.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.