Evidence map›Paper›PMID 35954678›Full record

ArticleInternational journal of environmental research and public health2022

Response to the Regulation of Video Games under the Youth Media Protection Act: A Public Health Perspective.

Suzanne Lischer, Emilien Jeannot, Lukas Brülisauer, Niels Weber, Yasser Khazaal, Samuel Bendahan, Olivier Simon

Abstract read
In one paragraph

Article in International journal of environmental research and public health, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

  1. Review
  2. Article
  3. Article
  4. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Suzanne LischerSchool of Social Work, Lucerne University of Applied Sciences and Arts, 6002 Lucerne, Switzerland.ORCID 0000-0002-5732-8627
Emilien JeannotAddiction Medicine, Lausanne University Hospital (CHUV), 1004 Lausanne, Switzerland.
Lukas BrülisauerAddiction Medicine, Lausanne University Hospital (CHUV), 1004 Lausanne, Switzerland.
Niels WeberConsultation Psychothérapeutique de Montriond, 1006 Lausanne, Switzerland.ORCID 0000-0002-1210-7724
Yasser KhazaalAddiction Medicine, Lausanne University Hospital (CHUV), 1004 Lausanne, Switzerland.ORCID 0000-0002-8549-6599
Samuel BendahanDépartement de Comportement Organisationnel, Faculty of Business and Economics (HEC Lausanne), University of Lausanne (UNIL), 1015 Lausanne, Switzerland.
Olivier SimonAddiction Medicine, Lausanne University Hospital (CHUV), 1004 Lausanne, Switzerland.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The Swiss Youth and Media Act, which is about to enter into force, is an attempt to provide a legislative framework for video game use. Among other inclusions, the law intends to make providers more accountable by taking measures to protect minors from harm that can be caused by improper use of video games. However, it is a challenge to create a legal framework that can adequately regulate the evolving features of video games. Legislators must find a suitable regulatory approach which takes into account the fact that there is an increasing convergence between video games and gambling, particularly with the introduction of loot boxes. Moreover, there is a need for regulation, including the prohibition of misleading designs, the introduction of additional protection for minors, and the assurance of transparency of transactions. Appropriate policy legislation and consumer-protection measures are needed to protect people using these types of products, particularly children and adolescents. Further work should focus on assessing game characteristics to refine regulatory models to promote safe gaming. Based on experiences from the field of psychoactive substances as well as that of gambling, it is now a matter of developing a matrix of harm with elaborated categories: a tool that makes it possible to evaluate the potential harms of certain game design in an evidence-based manner.

Indexed as

Behavior, AddictiveGamblingVideo GamesAdolescentChildHumansPolicyPublic Healthadolescentsgaminggaming disordermicrotransactionspolicyvideo games

Identifiers

PMID35954678
PMCPMC9368282

What OpenQuestion holds

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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.